The Bytecode Club

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Do you plan on adding bytecode editing functionality, or do you not want to go int that direction?
I really like the way this is set up, the L# blocks are pretty nice, a lot nicer than (C )JBE's line numbers.
damn, you're pumping out releases faster than apple make new iphones
(11-08-2014, 03:38 AM)GHzGangster Wrote: [ -> ]Do you plan on adding bytecode editing functionality, or do you not want to go int that direction?
I really like the way this is set up, the L# blocks are pretty nice, a lot nicer than ©JBE's line numbers.

^_^
https://github.com/TheBiblMan/CFIDE
(11-08-2014, 03:38 AM)GHzGangster Wrote: [ -> ]Do you plan on adding bytecode editing functionality, or do you not want to go int that direction?
I really like the way this is set up, the L# blocks are pretty nice, a lot nicer than ©JBE's line numbers.

Nah, Bibl's got that covered with CFIDE. I just wanted to design a tool that could view bytecode/help the user debug as much as possible, I was going to work on an editor after this, but chances are I won't now that CFIDE is working.

Keep in mind, you can run a plugin that can edit the Bytecode, then from there you can save it using the saving option inside of BCV, but straight up writing Bytecode isn't supported)
(11-08-2014, 06:01 AM)Bibl Wrote: [ -> ]^_^
https://github.com/TheBiblMan/CFIDE
Yeah, I checked it out, but wasn't sure if it's what I wanted.
I'll give it a go now.

(11-08-2014, 08:36 AM)konloch Wrote: [ -> ]Nah, Bibl's got that covered with CFIDE. I just wanted to design a tool that could view bytecode/help the user debug as much as possible, I was going to work on an editor after this, but chances are I won't now that CFIDE is working.

Keep in mind, you can run a plugin that can edit the Bytecode, then from there you can save it using the saving option inside of BCV, but straight up writing Bytecode isn't supported)
Okay, I'll keep this in mind.
I was looking at OW2 ASM a bit and the Jasminifier seemed pretty cool.