Thanks for the feedback, that's what I was thinking as well. As I tried to resemble human's clicking and speed, it reduces efficiency a lot (bot can execute multiple clicks much faster than human does). So it's just a matter of preference imo
(01-07-2015, 03:23 AM)Antidote Wrote: [ -> ]Thanks for the feedback, that's what I was thinking as well. As I tried to resemble human's clicking and speed, it reduces efficiency a lot (bot can execute multiple clicks much faster than human does). So it's just a matter of preference imo
I tested this as well. The natural attack version is quite a bit slower and reduces efficiency. I've noticed that I can drop troops really fast since CoC supports multitouch so I'd use 2-4 fingers to drop troops. I think the unnatural part is how troops are dropped in the same spot exactly. Maybe instead of 4 drop points, we can do 8 or higher.
Cheers,
Cryzies
A mouse click and drag also works for this. since the troops are likely to be released near the edges even a single mouse drag releases quite a few troops. Troops remaining can easily be tallied.
If the idea is to stick with the drop count per wave then release according to top-left, bottom-left, etc. can be fairly easy to accomplish.
Quote:- Include King & Queen attack (works fine with backgrounding, activate power 3 seconds after deployed, can change to your liking in code)
Was just wondering where I can find the 3 seconds in the code. Couldn't find it
Thx for any help
me too where can i change the value of the hearoes attacking ability ?
it's actually 5 seconds though (5000 milliseconds). You can find it here:
AUTOIT Programming
Func atkAlgorithmKingQueen
() If $atkTroops[$i][0] = "King" Then $kingSlot = $i
Click(68 + (72 * $kingSlot), 595)
SetLog("Dropping King")
Click($TopLeft[0][0], $TopLeft[0][1], 1, 1, $iRandomFactor)
Click(68 + (72 * $kingSlot), 595)
SetLog("Activating King's power")
change 5000 (5 seconds) to whatever number you like