The Bytecode Club - Reverse Engineering Forum
Deadbase Search - Printable Version

+- The Bytecode Club - Reverse Engineering Forum (https://the.bytecode.club)
+-- Forum: Lobby (https://the.bytecode.club/forumdisplay.php?fid=1)
+--- Forum: Game Cheating, Botting & Reverse Engineering (https://the.bytecode.club/forumdisplay.php?fid=97)
+--- Thread: Deadbase Search (/showthread.php?tid=213)

Pages: 1 2 3 4


Deadbase Search - AtoZ - 01-05-2015




RE: Deadbase Search - Cocsi - 01-05-2015




RE: Deadbase Search - AtoZ - 01-05-2015




RE: Deadbase Search - Konloch - 01-05-2015

We have autoit syntax highlighting, try [code=autoit with the last ]


RE: Deadbase Search - Cocsi - 01-05-2015




RE: Deadbase Search - Antidote - 01-05-2015

Very nice work AtoZ and dinobot. I have included new images in testing version (set b) and will post it in development soon.


RE: Deadbase Search - Antidote - 01-05-2015

Also this need to be changed as well right? Otherwise it will give subscript error
    AUTOIT Programming
  1. Global $Area[11][4], $IS_x[11][4], $IS_y[11][4], $E[5][11]




RE: Deadbase Search - bushido-21 - 01-05-2015




RE: Deadbase Search - Cocsi - 01-05-2015




RE: Deadbase Search - Kaz - 01-05-2015

Ran SetA for a couple of hours now with tolerance 90.
It seems that every single base it matches thinks it has zombies which is usually not the case.
I'll test some more and I'll attach all the screenshots and logs it has been through.
Will test next set soon.
Thanks!

edit: Oh and no hang after 4 hours of running though! Good stuff!