v5.6 - Town Hall location (Inside/Outside) got worse? - Printable Version +- The Bytecode Club - Reverse Engineering Forum (https://the.bytecode.club) +-- Forum: Lobby (https://the.bytecode.club/forumdisplay.php?fid=1) +--- Forum: Game Cheating, Botting & Reverse Engineering (https://the.bytecode.club/forumdisplay.php?fid=97) +--- Thread: v5.6 - Town Hall location (Inside/Outside) got worse? (/showthread.php?tid=1073) |
v5.6 - Town Hall location (Inside/Outside) got worse? - Incognito - 02-25-2015 One thing I was hoping for in the new update was an updated method for searching for exposed town halls. Well, it looks like the method was updated... but is now far worse than before. The bot is reporting nearly 60% of the THs I come across as 'Outside' making TH sniping impossible. What gives? RE: v5.6 - Town Hall location (Inside/Outside) got worse? - knowjack - 02-25-2015 lol, as far I can see no major change has been made to attackTH module, or checktownhall function in V5.6. It shouldn't be acting any better or worse than before. The program basically on asks: Code: If $THx > 227 And $THx < 627 And $THy > 151 And $THy < 419 And $searchTH <> "-" Then RE: v5.6 - Town Hall location (Inside/Outside) got worse? - 00A - 02-25-2015 do any of you notic th 8 being located as th 10? RE: v5.6 - Town Hall location (Inside/Outside) got worse? - knowjack - 02-25-2015 Yes, been running it for an hour now with boosted barracks to get data faster, and its not identifying several TH levels very well. It has confused a TH8/TH9/TH10 at least once in every search its made for me. Its also returning the "-" couldn't find TH a lot more too. Hmm, Think I found part of the problem; the match images for TH9 and TH10 were changed in the v 5.6 image directory (.vs. 5.5.1.1). Before they were only 1 pixel tall, and now they are 2 pixel tall; plus a little wider. Will have to dig into code and see if the match tolerance was changed as well. If we were using Github, would know exactly what changed. sigh... |