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[BUG] 1 troop placed at right corner (mis-click) - Printable Version

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[BUG] 1 troop placed at right corner (mis-click) - barracoda - 01-15-2015

Settings:
- Dead base search (maybe all bases too, will double check)
- Background mode (could be the issue?). I saw that dinobot posted that dead base doesn't work with background mode, but is this the issue that occurs? My apologies if this is the case!

It skips through some bases trying to find a match, but after a few minutes, it does this.

Note: I've added the "use all troops" (modified version of barch) function & I use giants > barbs > archers. Usually it works fine, background mode or not.

It places 1 barb in the circled area below, then I get the message, repeatedly, that you cannot deploy troops on the red area. The log keeps repeating the resources available for the base, so I'm assuming it's stuck in the main "while" loop of the GetResources() function.

[Image: 21lv1n6.jpg]

I've seen this happen 2-3 times. I don't know what it's trying to click - no buttons near the right corner, except the right arrow when training troops, but that's not used by the bot, correct?


RE: [BUG] 1 troop placed at right corner (mis-click) - bosslaw - 01-15-2015




RE: [BUG] 1 troop placed at right corner (mis-click) - Mystery7 - 01-15-2015

(01-15-2015, 03:26 AM)barracoda Wrote: Settings:
- Dead base search (maybe all bases too, will double check)
- Background mode (could be the issue?). I saw that dinobot posted that dead base doesn't work with background mode, but is this the issue that occurs? My apologies if this is the case!

It skips through some bases trying to find a match, but after a few minutes, it does this.

Note: I've added the "use all troops" (modified version of barch) function & I use giants > barbs > archers. Usually it works fine, background mode or not.

It places 1 barb in the circled area below, then I get the message, repeatedly, that you cannot deploy troops on the red area. The log keeps repeating the resources available for the base, so I'm assuming it's stuck in the main "while" loop of the GetResources() function.

[Image: 21lv1n6.jpg]

I've seen this happen 2-3 times. I don't know what it's trying to click - no buttons near the right corner, except the right arrow when training troops, but that's not used by the bot, correct?

Does this happen without the modified one? Whats the modification..more info regarding this please.


RE: [BUG] 1 troop placed at right corner (mis-click) - barracoda - 01-15-2015

Yes, this was with the modified one - not sure if it happened before or not.
I basically just copied & pasted the barch algorithm, and added giants above the barbs, and set sleep to 4000 before barbs get deployed. I also disabled CC troops from attacks (at least for 'Attack all sides' since that's what I use). I just use them for defense in the event I get kicked off. I also set the tolerance to 65 near the top of the script.

With that said, since I've unchecked Background mode (still attacking dead bases), I've not seen the issue resurface Smile
I'll give the cross build a try tonight.

Altered attack function:
Code:
Func Attack() ;Selects which algorithm While 1 SetLog("======Beginning Attack======") Switch $icmbAlgorithm Case 0 ;Barbarians + Archers atkAlgorithmBarch() Case 1 ;Use All Troops ;SetLog("Not Available yet, using Barch instead...") If _Sleep(2000) Then ExitLoop ;atkAlgorithmBarch() atkAlgorithmAllt() EndSwitch ExitLoop WEnd EndFunc   ;==>Attack

The new function:
Code:
Func atkAlgorithmAllt() ;Attack Algorithm for Allt While 1 Local $Giant = -1, $Barb = -1, $Arch = -1, $CC = -1 Global $King = -1, $Queen = -1 For $i = 0 To 6 If $atkTroops[$i][0] = "Giant" Then $Giant = $i ElseIf $atkTroops[$i][0] = "Barbarian" Then $Barb = $i ElseIf $atkTroops[$i][0] = "Archer" Then $Arch = $i ElseIf $atkTroops[$i][0] = "Clan Castle" Then $CC = $i ElseIf $atkTroops[$i][0] = "King" Then $King = $i ElseIf $atkTroops[$i][0] = "Queen" Then $Queen = $i EndIf Next If _Sleep(500) Then ExitLoop Switch $deploySettings Case 0 ;Two sides ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SetLog("~Attacking in two sides...") If _Sleep(1000) Then ExitLoop Local $numGiantPerSpot = Ceiling((($atkTroops[$Giant][1] / 2) / 5) / 2) Local $numBarbPerSpot = Ceiling((($atkTroops[$Barb][1] / 2) / 5) / 2) Local $numArchPerSpot = Ceiling((($atkTroops[$Arch][1] / 2) / 5) / 2) SetLog("Dropping first wave of Giants") For $i = 0 To 4 ;Drop first round of Giants Click(68 + (72 * $Giant), 595) ;Select Troop If _Sleep(100) Then ExitLoop (2) Click($TopLeft[$i][0], $TopLeft[$i][1], $numGiantPerSpot, 1) Click($BottomRight[$i][0], $BottomRight[$i][1], $numGiantPerSpot, 1) Next If _Sleep(1000) Then ExitLoop SetLog("Dropping first wave of Barbarians") For $i = 0 To 4 ;Drop first round of Barbarians Click(68 + (72 * $Barb), 595) ;Select Troop If _Sleep(100) Then ExitLoop (2) Click($TopLeft[$i][0], $TopLeft[$i][1], $numBarbPerSpot, 1) Click($BottomRight[$i][0], $BottomRight[$i][1], $numBarbPerSpot, 1) Next If _Sleep(1000) Then ExitLoop SetLog("Dropping first wave of Archers") For $i = 0 To 4 ;Drop first round of Archers Click(68 + (72 * $Arch), 595) ;Select Troop If _Sleep(100) Then ExitLoop (2) Click($TopLeft[$i][0], $TopLeft[$i][1], $numArchPerSpot, 1) Click($BottomRight[$i][0], $BottomRight[$i][1], $numArchPerSpot, 1) Next If _Sleep(2000) Then ExitLoop ;------------------------------------------- SetLog("Dropping second wave of Giants") For $i = 0 To 4 ;Drop second round of Giants Click(68 + (72 * $Giant), 595) ;Select Troop If _Sleep(100) Then ExitLoop (2) Click($TopLeft[$i][0], $TopLeft[$i][1], $numGiantPerSpot, 1) Click($BottomRight[$i][0], $BottomRight[$i][1], $numGiantPerSpot, 1) Next If _Sleep(1000) Then ExitLoop SetLog("Dropping second wave of Barbarians") For $i = 0 To 4 ;Drop second round of Barbarians Click(68 + (72 * $Barb), 595) ;Select Troop If _Sleep(100) Then ExitLoop (2) Click($TopLeft[$i][0], $TopLeft[$i][1], $numBarbPerSpot, 1) Click($BottomRight[$i][0], $BottomRight[$i][1], $numBarbPerSpot, 1) Next If _Sleep(1000) Then ExitLoop SetLog("Dropping second wave of Archers") For $i = 0 To 4 ;Drop second round of Archers Click(68 + (72 * $Arch), 595) ;Select Troop If _Sleep(100) Then ExitLoop (2) Click($TopLeft[$i][0], $TopLeft[$i][1], $numArchPerSpot, 1) Click($BottomRight[$i][0], $BottomRight[$i][1], $numArchPerSpot, 1) Next dropHeroes($TopLeft[3][0], $TopLeft[3][1], $King, $Queen) If _Sleep(1000) Then ExitLoop If $CC <> -1 Then dropCC($TopLeft[3][0], $TopLeft[3][1], $CC) Case 1 ;Three sides ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SetLog("~Attacking in three sides...") If _Sleep(1000) Then ExitLoop Local $numGiantPerSpot = Ceiling((($atkTroops[$Giant][1] / 3) / 5) / 2) Local $numBarbPerSpot = Ceiling((($atkTroops[$Barb][1] / 3) / 5) / 2) Local $numArchPerSpot = Ceiling((($atkTroops[$Arch][1] / 3) / 5) / 2) SetLog("Dropping first wave of Giants") For $i = 0 To 4 ;Drop first round of Giants Click(68 + (72 * $Giant), 595) ;Select Troop If _Sleep(100) Then ExitLoop (2) Click($TopLeft[$i][0], $TopLeft[$i][1], $numGiantPerSpot, 1) Click($TopRight[$i][0], $TopRight[$i][1], $numGiantPerSpot, 1) Click($BottomRight[$i][0], $BottomRight[$i][1], $numGiantPerSpot, 1) Next If _Sleep(1000) Then ExitLoop SetLog("Dropping first wave of Barbarians") For $i = 0 To 4 ;Drop first round of Barbarians Click(68 + (72 * $Barb), 595) ;Select Troop If _Sleep(100) Then ExitLoop (2) Click($TopLeft[$i][0], $TopLeft[$i][1], $numBarbPerSpot, 1) Click($TopRight[$i][0], $TopRight[$i][1], $numBarbPerSpot, 1) Click($BottomRight[$i][0], $BottomRight[$i][1], $numBarbPerSpot, 1) Next If _Sleep(1000) Then ExitLoop SetLog("Dropping first wave of Archers") For $i = 0 To 4 ;Drop first round of Archers Click(68 + (72 * $Arch), 595) ;Select Troop If _Sleep(100) Then ExitLoop (2) Click($TopLeft[$i][0], $TopLeft[$i][1], $numArchPerSpot, 1) Click($TopRight[$i][0], $TopRight[$i][1], $numArchPerSpot, 1) Click($BottomRight[$i][0], $BottomRight[$i][1], $numArchPerSpot, 1) Next If _Sleep(2000) Then ExitLoop ;------------------------------------------- SetLog("Dropping second wave of Giants") For $i = 0 To 4 ;Drop second round of Giants Click(68 + (72 * $Barb), 595) ;Select Troop If _Sleep(100) Then ExitLoop (2) Click($TopLeft[$i][0], $TopLeft[$i][1], $numGiantPerSpot, 1) Click($TopRight[$i][0], $TopRight[$i][1], $numGiantPerSpot, 1) Click($BottomRight[$i][0], $BottomRight[$i][1], $numGiantPerSpot, 1) Next If _Sleep(1000) Then ExitLoop SetLog("Dropping second wave of Barbarians") For $i = 0 To 4 ;Drop second round of Barbarians Click(68 + (72 * $Barb), 595) ;Select Troop If _Sleep(100) Then ExitLoop (2) Click($TopLeft[$i][0], $TopLeft[$i][1], $numBarbPerSpot, 1) Click($TopRight[$i][0], $TopRight[$i][1], $numBarbPerSpot, 1) Click($BottomRight[$i][0], $BottomRight[$i][1], $numBarbPerSpot, 1) Next If _Sleep(1000) Then ExitLoop SetLog("Dropping second wave of Archers") For $i = 0 To 4 ;Drop second round of Archers Click(68 + (72 * $Arch), 595) ;Select Troop If _Sleep(100) Then ExitLoop (2) Click($TopLeft[$i][0], $TopLeft[$i][1], $numArchPerSpot, 1) Click($TopRight[$i][0], $TopRight[$i][1], $numArchPerSpot, 1) Click($BottomRight[$i][0], $BottomRight[$i][1], $numArchPerSpot, 1) Next dropHeroes($TopRight[3][0], $TopRight[3][1], $King, $Queen) If _Sleep(1000) Then ExitLoop If $CC <> -1 Then dropCC($TopRight[3][0], $TopRight[3][1], $CC) Case 2 ;Four sides ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SetLog("~Attacking in all sides...") If _Sleep(1000) Then ExitLoop Local $numGiantPerSpot = Ceiling((($atkTroops[$Giant][1] / 4) / 5) / 2) Local $numBarbPerSpot = Ceiling((($atkTroops[$Barb][1] / 4) / 5) / 2) Local $numArchPerSpot = Ceiling((($atkTroops[$Arch][1] / 4) / 5) / 2) SetLog("Dropping first wave of Giants") For $i = 0 To 4 ;Drop first round of Giants Click(68 + (72 * $Giant), 595) ;Select Troop If _Sleep(100) Then ExitLoop (2) Click($TopLeft[$i][0], $TopLeft[$i][1], $numGiantPerSpot, 1) Click($TopRight[$i][0], $TopRight[$i][1], $numGiantPerSpot, 1) Click($BottomLeft[$i][0], $BottomLeft[$i][1], $numGiantPerSpot, 1) Click($BottomRight[$i][0], $BottomRight[$i][1], $numGiantPerSpot, 1) Next If _Sleep(3500) Then ExitLoop SetLog("Dropping first wave of Barbarians") For $i = 0 To 4 ;Drop first round of Barbarians Click(68 + (72 * $Barb), 595) ;Select Troop If _Sleep(100) Then ExitLoop (2) Click($TopLeft[$i][0], $TopLeft[$i][1], $numBarbPerSpot, 1) Click($TopRight[$i][0], $TopRight[$i][1], $numBarbPerSpot, 1) Click($BottomLeft[$i][0], $BottomLeft[$i][1], $numBarbPerSpot, 1) Click($BottomRight[$i][0], $BottomRight[$i][1], $numBarbPerSpot, 1) Next If _Sleep(1000) Then ExitLoop SetLog("Dropping first wave of Archers") For $i = 0 To 4 ;Drop first round of Archers Click(68 + (72 * $Arch), 595) ;Select Troop If _Sleep(100) Then ExitLoop (2) Click($TopLeft[$i][0], $TopLeft[$i][1], $numArchPerSpot, 1) Click($TopRight[$i][0], $TopRight[$i][1], $numArchPerSpot, 1) Click($BottomLeft[$i][0], $BottomLeft[$i][1], $numArchPerSpot, 1) Click($BottomRight[$i][0], $BottomRight[$i][1], $numArchPerSpot, 1) Next If _Sleep(1000) Then ExitLoop ;------------------------------------------- SetLog("Dropping second wave of Giants") For $i = 0 To 4 ;Drop second round of Giants Click(68 + (72 * $Giant), 595) ;Select Troop If _Sleep(100) Then ExitLoop (2) Click($BottomRight[$i][0], $BottomRight[$i][1], $numGiantPerSpot, 1) Click($BottomLeft[$i][0], $BottomLeft[$i][1], $numGiantPerSpot, 1) Click($TopRight[$i][0], $TopRight[$i][1], $numGiantPerSpot, 1) Click($TopLeft[$i][0], $TopLeft[$i][1], $numGiantPerSpot, 1) Next If _Sleep(2000) Then ExitLoop SetLog("Dropping second wave of Barbarians") For $i = 0 To 4 ;Drop second round of Barbarians Click(68 + (72 * $Barb), 595) ;Select Troop If _Sleep(100) Then ExitLoop (2) Click($TopLeft[$i][0], $TopLeft[$i][1], $numBarbPerSpot, 1) Click($TopRight[$i][0], $TopRight[$i][1], $numBarbPerSpot, 1) Click($BottomLeft[$i][0], $BottomLeft[$i][1], $numBarbPerSpot, 1) Click($BottomRight[$i][0], $BottomRight[$i][1], $numBarbPerSpot, 1) Next If _Sleep(1000) Then ExitLoop SetLog("Dropping second wave of Archers") For $i = 0 To 4 ;Drop second round of Archers Click(68 + (72 * $Arch), 595) ;Select Troop If _Sleep(100) Then ExitLoop (2) Click($TopLeft[$i][0], $TopLeft[$i][1], $numArchPerSpot, 1) Click($TopRight[$i][0], $TopRight[$i][1], $numArchPerSpot, 1) Click($BottomLeft[$i][0], $BottomLeft[$i][1], $numArchPerSpot, 1) Click($BottomRight[$i][0], $BottomRight[$i][1], $numArchPerSpot, 1) Next dropHeroes($BottomLeft[3][0], $BottomLeft[3][1], $King, $Queen) If _Sleep(1000) Then ExitLoop ;If $CC <> -1 Then dropCC($BottomLeft[3][0], $BottomLeft[3][1], $CC) EndSwitch If _Sleep(100) Then ExitLoop SetLog("Dropping left over troops") $atkTroops[$Giant][1] = Number(getNormal(40 + (72 * $Giant), 565)) $atkTroops[$Barb][1] = Number(getNormal(40 + (72 * $Barb), 565)) $atkTroops[$Arch][1] = Number(getNormal(40 + (72 * $Arch), 565)) While $atkTroops[$Giant][1] <> 0 Click(68 + (72 * $Giant), 595) Click($TopLeft[3][0], $TopLeft[3][1], $atkTroops[$Giant][1], 1) $atkTroops[$Giant][1] = Number(getNormal(40 + (72 * $Giant), 565)) WEnd If _Sleep(1000) Then ExitLoop While $atkTroops[$Barb][1] <> 0 Click(68 + (72 * $Barb), 595) Click($TopLeft[3][0], $TopLeft[3][1], $atkTroops[$Barb][1], 1) $atkTroops[$Barb][1] = Number(getNormal(40 + (72 * $Barb), 565)) WEnd If _Sleep(1000) Then ExitLoop While $atkTroops[$Arch][1] <> 0 Click(68 + (72 * $Arch), 595) Click($TopLeft[3][0], $TopLeft[3][1], $atkTroops[$Arch][1], 1) $atkTroops[$Arch][1] = Number(getNormal(40 + (72 * $Arch), 565)) WEnd If _Sleep(100) Then ExitLoop ;Activate KQ's power If $checkKPower <> -1 Or $checkQPower <> -1 Then SetLog("Waiting " & $delayActivateKQ / 1000 & " seconds before activating King/Queen") _Sleep($delayActivateKQ) If $checkKPower <> -1 Then SetLog("Activate King's power") Click(68 + (72 * $checkKPower), 595) EndIf ;If $checkQPower <> -1 Then ;SetLog("Activate Queen's power") ;Click(68 + (72 * $checkQPower), 595) ;EndIf EndIf SetLog("~Finished Attacking, waiting to finish") ExitLoop WEnd EndFunc   ;==>atkAlgorithmAllt