Dead Base v5.4.2.2 - Printable Version +- The Bytecode Club - Reverse Engineering Forum (https://the.bytecode.club) +-- Forum: Lobby (https://the.bytecode.club/forumdisplay.php?fid=1) +--- Forum: Game Cheating, Botting & Reverse Engineering (https://the.bytecode.club/forumdisplay.php?fid=97) +--- Thread: Dead Base v5.4.2.2 (/showthread.php?tid=378) Pages:
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Dead Base v5.4.2.2 - goondar - 01-20-2015 Let's talk about it, i used both precompiled version and straight from run script, something is really not working correctly, so many false positive, so many not dead base attacked! I know, it's an early alpha, but i used with huge satisfaction the 5.3.1 version that was almost perfect in dead base detenction, and i simply wonder why, Is that just my case? MY TH is lvl 9, i set 160k both gold and elixir detection, the tolerance is set to 65, should i try to raise a little bit? maybe 80? If Anyone have any suggestion, please share it Keep up the amazing work guys! Best Regards RE: Dead Base v5.4.2.2 - dinobot - 01-20-2015 No need to talk about it... Go read up https://the.bytecode.club/showthread.php?tid=213 RE: Dead Base v5.4.2.2 - goondar - 01-20-2015 RE: Dead Base v5.4.2.2 - dinobot - 01-20-2015 read and tell me the answer.. RE: Dead Base v5.4.2.2 - goondar - 01-20-2015 RE: Dead Base v5.4.2.2 - dinobot - 01-20-2015 AtoZ mentioned that there are some buggy images.. guessed you are not reading enough... If you set them aside for now, should be able to get better find but you may still lose some.. but very rare.. Anyway, developers are aware and they are fixing it... https://the.bytecode.club/showthread.php?tid=213&pid=3509#pid3509 RE: Dead Base v5.4.2.2 - goondar - 01-21-2015 RE: Dead Base v5.4.2.2 - Mystery7 - 01-21-2015 RE: Dead Base v5.4.2.2 - GkevinOD - 01-21-2015 RE: Dead Base v5.4.2.2 - goondar - 01-21-2015 |