01-10-2015, 07:11 AM
Satisfied with the experiment.
I based on kaz 5.3.5. Modified _sleep function done by GKevinOD, remove reduce memory function.
Result low or almost idling on bot CPU usage (result of modified _sleep), CPU @ idle around 50% and when bot working... Goes up to 60-70% then drop back around 50%.
As I played with bot restarter, didn't hang for last 12 hr...
As for GKevinOD 4.5.1, why it hang even with bot restarter and while training and idling... Could be due to frequent calling of dll using _regioncapture and doing pixel search during training... That's like 20 min of calling before army full... Probably that could cause the memory leak. In last few experience, many didn't experience the hang when barrack is boosted coz the training cycle is shorter...
So let's see how to reduce the stress in this area...
I based on kaz 5.3.5. Modified _sleep function done by GKevinOD, remove reduce memory function.
Result low or almost idling on bot CPU usage (result of modified _sleep), CPU @ idle around 50% and when bot working... Goes up to 60-70% then drop back around 50%.
As I played with bot restarter, didn't hang for last 12 hr...
As for GKevinOD 4.5.1, why it hang even with bot restarter and while training and idling... Could be due to frequent calling of dll using _regioncapture and doing pixel search during training... That's like 20 min of calling before army full... Probably that could cause the memory leak. In last few experience, many didn't experience the hang when barrack is boosted coz the training cycle is shorter...
So let's see how to reduce the stress in this area...