01-06-2015, 01:51 AM
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01-06-2015, 03:26 AM
i got no idea what you mean but basically everything is possible
01-06-2015, 06:04 AM
hmm not sure how to explain it
01-06-2015, 06:07 AM
01-06-2015, 07:45 AM
This is doable, but a little too much work for a feature that doesn't add functionality. Probably will be worked on once every kink is worked out.
Cryzies
Cryzies
01-06-2015, 08:17 AM
ah okie
01-06-2015, 09:49 AM
01-06-2015, 10:18 AM
This is essentially useful to avoid possible detection. an experienced player drops troops using 2 fingers swiping motion (for barchers). just my 2 cents
01-06-2015, 11:04 AM
This is actually quite simple to do. I modified attack function to resemble what you say (if you want to look more naturally random factor can be added to coord as well)
sample code:
sample code:
AUTOIT Programming
-
- Switch $deploySettings
- Case 0 ;Two sides ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- SetLog("~Attacking in two sides...")
- ;Local $numBarbPerSpot = Ceiling((($atkTroops[$Barb][1] / 2) / 5) / 2)
- ;Local $numArchPerSpot = Ceiling((($atkTroops[$Arch][1] / 2) / 5) / 2)
-
-
-
- SetLog("Dropping first wave of Barbarians")
- ;Drop first round of Barbarians
- Click(68 + (72 * $Barb), 595) ;Select Troop
-
- $i = 0
- While 1
- Click($TopLeft[$a][0], $TopLeft[$a][1])
- $i += 1
- Click($TopRight[$a][0], $TopRight[$a][1])
- $i += 1
- Click($TopRight[$a][0], $TopRight[$a][1])
- $i += 1
- Click($TopLeft[$a][0], $TopLeft[$a][1])
- $i += 1
01-07-2015, 09:55 AM
(01-06-2015, 11:04 AM)Antidote Wrote: [ -> ]This is actually quite simple to do. I modified attack function to resemble what you say (if you want to look more naturally random factor can be added to coord as well)
sample code:
[/code]
Thx, but did not work got error when it found base matching my settings will post the error code here in some mins
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