Local $numBarbPerWave = Ceiling($atkTroops[$Barb][1] / 2) Local $numArchPerWave = Ceiling($atkTroops[$Arch][1] / 2) Switch $deploySettings Case 0 ;Two sides ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SetLog("~Attacking in two sides...") If _Sleep(1000) Or $RunState = False Then ExitLoop ;Local $numBarbPerSpot = Ceiling((($atkTroops[$Barb][1] / 2) / 5) / 2) ;Local $numArchPerSpot = Ceiling((($atkTroops[$Arch][1] / 2) / 5) / 2) SetLog("Dropping first wave of Barbarians") ;Drop first round of Barbarians Click(68 + (72 * $Barb), 595) ;Select Troop If _Sleep(100) Or $RunState = False Then ExitLoop (2) $i = 0 While 1 For $a = 0 To 4 If $i = $numBarbPerWave Or Not $RunState Then ExitLoop(2) Click($TopLeft[$a][0], $TopLeft[$a][1]) Sleep(Random(150, 200)) $i += 1 Next For $a = 0 To 4 If $i = $numBarbPerWave Or Not $RunState Then ExitLoop(2) Click($TopRight[$a][0], $TopRight[$a][1]) Sleep(Random(150, 200)) $i += 1 Next For $a = 3 To 0 Step -1 If $i = $numBarbPerWave Or Not $RunState Then ExitLoop(2) Click($TopRight[$a][0], $TopRight[$a][1]) Sleep(Random(150, 200)) $i += 1 Next For $a = 4 To 1 Step -1 If $i = $numBarbPerWave Or Not $RunState Then ExitLoop(2) Click($TopLeft[$a][0], $TopLeft[$a][1]) Sleep(Random(150, 200)) $i += 1 Next
(01-06-2015, 11:04 AM)Antidote Wrote: This is actually quite simple to do. I modified attack function to resemble what you say (if you want to look more naturally random factor can be added to coord as well) sample code: [/code]