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Dropping troops - Printable Version

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Dropping troops - Coldpaw - 01-06-2015

Any chance it could do like lazypressing with dropping troops like going up and down instead of one place?Smile. hope you know what i mean


RE: Dropping troops - kojometa - 01-06-2015

i got no idea what you mean but basically everything is possible Wink


RE: Dropping troops - Coldpaw - 01-06-2015

hmm not sure how to explain itTongue


RE: Dropping troops - Envyus - 01-06-2015

He means like this:

https://www.youtube.com/watch?feature=player_detailpage&v=lTN2rexOnSo#t=46


RE: Dropping troops - cryzies - 01-06-2015

This is doable, but a little too much work for a feature that doesn't add functionality. Probably will be worked on once every kink is worked out.

Cryzies


RE: Dropping troops - Coldpaw - 01-06-2015

ah okieWink


RE: Dropping troops - GkevinOD - 01-06-2015




RE: Dropping troops - keedier - 01-06-2015

This is essentially useful to avoid possible detection. an experienced player drops troops using 2 fingers swiping motion (for barchers). just my 2 cents Smile


RE: Dropping troops - Antidote - 01-06-2015

This is actually quite simple to do. I modified attack function to resemble what you say (if you want to look more naturally random factor can be added to coord as well)
sample code:
    AUTOIT Programming
  1. Local $numBarbPerWave = Ceiling($atkTroops[$Barb][1] / 2)
  2. Local $numArchPerWave = Ceiling($atkTroops[$Arch][1] / 2)
  3.  
  4. Switch $deploySettings
  5. Case 0 ;Two sides ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  6. SetLog("~Attacking in two sides...")
  7. If _Sleep(1000) Or $RunState = False Then ExitLoop
  8. ;Local $numBarbPerSpot = Ceiling((($atkTroops[$Barb][1] / 2) / 5) / 2)
  9. ;Local $numArchPerSpot = Ceiling((($atkTroops[$Arch][1] / 2) / 5) / 2)
  10.  
  11.  
  12.  
  13. SetLog("Dropping first wave of Barbarians")
  14. ;Drop first round of Barbarians
  15. Click(68 + (72 * $Barb), 595) ;Select Troop
  16. If _Sleep(100) Or $RunState = False Then ExitLoop (2)
  17.  
  18. $i = 0
  19. For $a = 0 To 4
  20. If $i = $numBarbPerWave Or Not $RunState Then ExitLoop(2)
  21. Click($TopLeft[$a][0], $TopLeft[$a][1])
  22. Sleep(Random(150, 200))
  23. $i += 1
  24. For $a = 0 To 4
  25. If $i = $numBarbPerWave Or Not $RunState Then ExitLoop(2)
  26. Click($TopRight[$a][0], $TopRight[$a][1])
  27. Sleep(Random(150, 200))
  28. $i += 1
  29. For $a = 3 To 0 Step -1
  30. If $i = $numBarbPerWave Or Not $RunState Then ExitLoop(2)
  31. Click($TopRight[$a][0], $TopRight[$a][1])
  32. Sleep(Random(150, 200))
  33. $i += 1
  34. For $a = 4 To 1 Step -1
  35. If $i = $numBarbPerWave Or Not $RunState Then ExitLoop(2)
  36. Click($TopLeft[$a][0], $TopLeft[$a][1])
  37. Sleep(Random(150, 200))
  38. $i += 1




RE: Dropping troops - Coldpaw - 01-07-2015

(01-06-2015, 11:04 AM)Antidote Wrote:  This is actually quite simple to do. I modified attack function to resemble what you say (if you want to look more naturally random factor can be added to coord as well)
sample code:


[/code]

Thx, but did not work got error when it found base matching my settings will post the error code here in some mins