5.5 wave deployment speed - Printable Version +- The Bytecode Club - Reverse Engineering Forum (https://the.bytecode.club) +-- Forum: Lobby (https://the.bytecode.club/forumdisplay.php?fid=1) +--- Forum: Game Cheating, Botting & Reverse Engineering (https://the.bytecode.club/forumdisplay.php?fid=97) +--- Thread: 5.5 wave deployment speed (/showthread.php?tid=585) |
5.5 wave deployment speed - General Sam - 02-06-2015 Hey devs thanks for all your hard work. The bot gets better and better which is amazing since every release seems just about perfect. Only a small thing I wish to identify in the code and change, and that is the speed every wave launches. Not the delay between waves but how fast it clicks troops on the battlefield. I noticed that most of the time, while launching a wave, until it finishes that wave the troops are almost dead. I want faster waves. Thanks. RE: 5.5 wave deployment speed - Envyus - 02-06-2015 I will work on this . RE: 5.5 wave deployment speed - k3iroll - 02-07-2015 More effective attack is to layer a line of barb then archers, repeats and rinse for all waves. This way, archers will be guaranteed to have meat shields during attacking. RE: 5.5 wave deployment speed - safar46 - 02-07-2015 (02-07-2015, 09:50 PM)k3iroll Wrote: More effective attack is to layer a line of barb then archers, repeats and rinse for all waves. This way, archers will be guaranteed to have meat shields during attacking. Try to using latest version. 5.5.1.1 |