Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Im building a miniball option
#1
Currently im working on a minion / loons combo

Ive rewritten the barrack locator. Now it can locate dark barracks.
Ive added miniball as option in troops settings
Ive added training of 20 loons and rest minions

Also changed the training...bot skipps adding more troops as long as its training

To do:
Tweak training (still not how i want it)
Deployment of troops (attack)
Reply
#2
(02-08-2015, 03:26 AM)Henk500 Wrote:  Currently im working on a minion / loons combo

Ive rewritten the barrack locator. Now it can locate dark barracks.
Ive added miniball as option in troops settings
Ive added training of 20 loons and rest minions

Also changed the training...bot skipps adding more troops as long as its training

To do:
Tweak training (still not how i want it)
Deployment of troops (attack)

Be sure to let us know when it is complete and if it is efficient we may add it ot the official release Wink.
Reply
#3
I would love this option. Waiting for it for ages. For loonians, just 2 side would be perfect to stomp thru the entire base.

But the bot must be in LF's BULLY MODE. Because if there are infernos, or lv 6 and above wizard towers, or level 7 airdefences. Just 2 sided ballonian would fail if just a normal 2 sided deployment.

So.. I understand that TBC bot doesnt have any bully modes available just dead bases.. think still a long way to go
Reply
#4
I have finished the writing for a miniball option.
it attacks according the same algorithms that allready is implemented.
I need time to look in to the "2 edge attack" option which doesnt work for me. this option also doesnt work with other troop comps.
It always attacks on 3 edges, not sure why...didnt have time to look into it.

included is:

-locate dark barracks.
-train 20 loons and 50 minions (need to fix this to adjust to camp capacity)
-attack with loons and minions

i need to re-organize my code. have a lot of setlogs for debug purpose that i have to clean up.

if a official developper is interested, i can post the files i added/changed.
a lot of existing files needed to be changed because of extra variables/code needed for the loons/minions to function
Reply
#5
Could you help to develop a BAM?
Reply
#6
(02-21-2015, 12:42 AM)zealous Wrote:  Could you help to develop a BAM?

Ys, but miniball isnt complete yet. Need tweaking. It runs/works...but need to improve to make it viable
Reply
#7
(02-21-2015, 03:38 AM)Henk500 Wrote:  
(02-21-2015, 12:42 AM)zealous Wrote:  Could you help to develop a BAM?

Ys, but miniball isnt complete yet. Need tweaking. It runs/works...but need to improve to make it viable
Reply
#8
i can help. maybe i can do the balloon ai.
Reply
#9
A bam would definitely be more popular than a miniball ( or a loonian ) combo
Reply
 


Forum Jump:


Users browsing this thread: 1 Guest(s)

About The Bytecode Club

We're a community forum focused on Reverse Engineering, we try to target Java/Android but we also include other langauges/platforms. We pride ourselves in supporting and free and open sourced applications.

Website