12-30-2014, 11:23 PM
Hey there all, I'm so excited about the bot's performance I followed it around for about 8 hours (with some lagging and crashing in between). In the meantime I come up with some ideas which would be great to implement. Not all at this stage but some are maybe handy to implement in the unstable version.
- placement of troops as close as possible to base
- when skipping too much bases (defined by user) switch to different mode (bully, attack all)
- max trophy mode, disable gold count and wait till attack or time ends
- only trophy mode; don't mind gold/elixer/dark elixer
- logging enabled so all actions in bot's screen will be logged
- when failing on attack or something keep alive only plus gold/elixer/dark elixer collecting
I will post my findings and ideas here when I come up with more improvements.
Keep up the GREAT work
- placement of troops as close as possible to base
- when skipping too much bases (defined by user) switch to different mode (bully, attack all)
- max trophy mode, disable gold count and wait till attack or time ends
- only trophy mode; don't mind gold/elixer/dark elixer
- logging enabled so all actions in bot's screen will be logged
- when failing on attack or something keep alive only plus gold/elixer/dark elixer collecting
I will post my findings and ideas here when I come up with more improvements.
Keep up the GREAT work