(01-24-2015, 02:35 AM)FastFrench Wrote:  Very interesting. 
Do you have an idea if fights are resolved locally or server-side ?
Both.  The fight is run locally, but the ultimate arbiter of the outcome is the server, where it's fully simulated based on whatever packets it receives describing the fight - those packets are largely troop/spell placements, containing both temporal and spatial coordinates.