indy   02-05-2015, 09:51 PM
little bug found + modified train timing to compensate for barbarians speed boost



EDIT: maintenance! they're removing the boost! LOL
so bad timing :D

the idle function with bugfix only

Code:
Func Idle() ;Sequence that runs until Full Army Local $TimeIdle = 0 ;In Seconds While $fullArmy = False Local $hTimer = TimerInit() If _Sleep(1000) Then ExitLoop checkMainScreen() If _Sleep(1000) Then ExitLoop ZoomOut() $iCollectCounter += 1 If $iCollectCounter > $COLLECTATCOUNT Then ; This is prevent from collecting all the time which isn't needed anyway Collect() If _Sleep(1000) Or $RunState = False Then ExitLoop $iCollectCounter = 0 EndIf Train() If _Sleep(1000) Then ExitLoop DropTrophy() If $fullArmy Then ExitLoop If _Sleep(1000) Then ExitLoop $iDonateCounter += 1 If $iDonateCounter > $DONATEATCOUNT Then DonateCC() If _Sleep(1000) Or $RunState = False Then ExitLoop $iDonateCounter = 0 EndIf SetLog("~~~Waiting for full army~~~") If _Sleep(30000) Then ExitLoop Click(1, 1) ;Click Away $TimeIdle += Round(TimerDiff($hTimer) / 1000, 2) ;In Seconds SetLog("Time Idle: " & Floor(Floor($TimeIdle / 60) / 60) & " hours " & Floor(Mod(Floor($TimeIdle / 60), 60)) & " minutes " & Floor(Mod($TimeIdle, 60)) & " seconds") WEnd EndFunc ;==>Idle
  
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