02-06-2015, 04:31 AM
You all can edit it by your self to your needs...
I did it as well...
Just edit the sleeptimes in the attack allgorithm. Fighting has much more success to me, here is my code (v5.5)
I did it as well...
Just edit the sleeptimes in the attack allgorithm. Fighting has much more success to me, here is my code (v5.5)
Code:
; ================================================================================
; ========= Here is coded the main attack strategy ===============================
; ========= Feel free to experiment something else ===============================
; ================================================================================
algorithmTH()
if LauchTroop($eGiant, $nbSides, 1, 1, 1) Then
If _Sleep(200) Then Return
EndIf
if LauchTroop($eBarbarian, $nbSides, 1, 2) Then
If _Sleep(200) Then Return
EndIf
if LauchTroop($eArcher, $nbSides, 1, 2) Then
If _Sleep(100) Then Return
EndIf
If _Sleep(200) Then Return
If LauchTroop($eBarbarian, $nbSides, 2, 2) Then
If _Sleep(100) Then Return
EndIf
if LauchTroop($eWallbreaker, $nbSides, 1, 1, 1) Then
If _Sleep(50) Then Return
EndIf
If LauchTroop($eGoblin, $nbSides, 1, 2) Then
If _Sleep(50) Then Return
EndIf
If LauchTroop($eArcher, $nbSides, 2, 2) Then
If _Sleep(50) Then Return
EndIf
If LauchTroop($eGoblin, $nbSides, 2, 2) Then
If _Sleep(50) Then Return
EndIf
; ================================================================================