i'm working on a version where multiple troop placements are done. shotgun approach but still with a first wave to clear bombs and set off traps.
it should also have an avoidant personality mode and be able to sense if there are walls in from of the TH and count the distance from mortars, xbows, heroes, and wiz towers
when it starts attacking, it should also sense how many teslas. And then it will use just the right amount of troops at the troop level to overcome it. Since I only play with low level troops, i will make it user inputtable for the amount of troops deployed. maybe an all-in function if TH not destroyed at the 30 second mark.
it's a great question btw. would work on it very fast if not for my art hobbies and clash...
it should also have an avoidant personality mode and be able to sense if there are walls in from of the TH and count the distance from mortars, xbows, heroes, and wiz towers
when it starts attacking, it should also sense how many teslas. And then it will use just the right amount of troops at the troop level to overcome it. Since I only play with low level troops, i will make it user inputtable for the amount of troops deployed. maybe an all-in function if TH not destroyed at the 30 second mark.
it's a great question btw. would work on it very fast if not for my art hobbies and clash...