02-16-2015, 07:51 PM
Hi
I've seen the ScreenCoordinates.au3 file, and while it provides data points on various game features, it does not have what I am looking for.
Specifically:
what are the screen coordinates for the edge of building space?, or
coordinate edge of troop drop space outside the allowable building edge? or
coordinate map of the current drop locations for various attacks? or
coordinate area map of the possible computed troop drop points on the various attack modules if it is programmatically adjusted?
I've had to resort to adding setlog statements to output all the troop click locations in the algorithmTH.au3 module, because of all the CoC errors saying troops can not be placed in red areas, and having it miss the TH. The location logic is wacky and needs a major update.
I was hoping someone else had some of the troop placement information handy they could share, so that I might be able to more quickly work on better logic.
Appreciate it if any of the developers can share this information!
I've seen the ScreenCoordinates.au3 file, and while it provides data points on various game features, it does not have what I am looking for.
Specifically:
what are the screen coordinates for the edge of building space?, or
coordinate edge of troop drop space outside the allowable building edge? or
coordinate map of the current drop locations for various attacks? or
coordinate area map of the possible computed troop drop points on the various attack modules if it is programmatically adjusted?
I've had to resort to adding setlog statements to output all the troop click locations in the algorithmTH.au3 module, because of all the CoC errors saying troops can not be placed in red areas, and having it miss the TH. The location logic is wacky and needs a major update.
I was hoping someone else had some of the troop placement information handy they could share, so that I might be able to more quickly work on better logic.
Appreciate it if any of the developers can share this information!