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[Suggestion] Attack When Camp is x% Full and End Battle Every 10 Skipped Searches
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To allow for faster attacking, I've seen several users suggest adding a feature that starts the attack search sequence when an army camp is x% full. The downside to this is once you've clicked "Attack" any newly created units won't be included until you go back to your home screen.

If the "Attack when camps x% full" feature is implemented, a possible solution could be to also build a mechanism to automatically hit "End" after 10 skipped searches, then hit Attack again and resume the attack sequence appropriately remembering the # of skipped searches for adjusting search parameters.

This will allow any newly created troops to be included in the attack once it does occur and it would only have a negligible impact to the search time.
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[Suggestion] Attack When Camp is x% Full and End Battle Every 10 Skipped Searches - by Homunculistic - 02-25-2015, 10:02 AM

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