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sevensamurai   02-21-2015, 12:36 AM
#81
Before you head down this route. Please note the UPKEEP of such an approach will be large. SC could change the offsets and someone will have to update the bot all over.

I prefer the bot without using memory offsets.
Eldis1959   02-21-2015, 06:53 AM
#82
Snarg   02-21-2015, 07:52 AM
#83
(02-21-2015, 06:53 AM)Eldis1959 Wrote: ...

I have not used CE Server, so I don't know exactly how it would work but until you find the pointers the memory values will be of no use to you.
pubeoutros   02-22-2015, 10:43 AM
#84
Eldis1959   03-03-2015, 04:10 AM
#85
After a week, no one has responded )-:

How do I find the base pointers (Buildings Array, Traps Array, TH Base) ?

And how can I use these numbers?
public enum ClashBuildingType
{
ArmyCamp = 1000000,
TownHall = 1000001,
ElixirCollector = 1000002,
..

Thanks
Greyman   03-04-2015, 09:53 AM
#86
(03-03-2015, 04:10 AM)Eldis1959 Wrote: After a week, no one has responded )-:

How do I find the base pointers (Buildings Array, Traps Array, TH Base) ?

And how can I use these numbers?
public enum ClashBuildingType
{
ArmyCamp = 1000000,
TownHall = 1000001,
ElixirCollector = 1000002,
..

Thanks
https://the.bytecode.club/images/icons/sad.gif

Unfortunately, releasing the code publicly has the potential for the game company to analyze it and come up with ways to defeat how it works. I'll continue to help people who put in the effort and get in touch, as several could attest to, but the code itself stays closed for now.
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