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To implement the attack algorithms I actually would like it to be customization. There would be default algorithms, but an advanced user can make one from text and the bot could read it and use it to attack.
This would make the bot more controllable and the syntax for making the algorithm should be easy to make.
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12-29-2014, 11:58 AM
(This post was last modified: 12-29-2014, 12:00 PM by Layout.)
Some observations of V4P-A:
When I went to locate barracks, the popup windows with Continue/Cancel/Try Again all said "Click Continue then click on your first barrack." The window's title was correct, but the description text is not updated. Very small, i know...
As was already said, admin rights are needed so I put #requireadmin to get the .au3 version working. I did this since I have 64-bit. It solved the problem of the "locate barrack" function only recognizing clicks outside of bluestacks.
For both versions: the bot does not recognize the game as in the main screen and cycles through restarting bluestacks:
"[5:46:08 PM] Bot is starting...
[5:46:10 PM] Not in main screen, Restarting BlueStacks...
[5:46:13 PM] Waiting for Clash Of Clans to Load
[5:47:57 PM] Could not automatically load Clash Of Clans
[5:47:58 PM] Not in main screen, Restarting BlueStacks...
[5:48:01 PM] Waiting for Clash Of Clans to Load
[5:48:08 PM] Bot has stopped"
I manually stopped the bot. Any ideas on this?
Posts: 228
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Posts: 228
Threads: 7
Joined: Dec 2014
I will drop FastFind and try ImageSearch UDF. I find that FastFind is not really needed for the bot and I used it twice in Pre-Alpha v004 which was not really needed. It is also has bugs and is not reliable, I can use ImageSearch for the current functions of FastFind and implement more with ImageSearch.
Next release will be Pre-Alpha v004.2 and it will fix some minor bugs and use ImageSearch.
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what do you want to use imagesearch for? i have bad experiences with imagesearch concerning CoC since every building looks different so imagesearch doesnt work very well!