I just wanted to get it out there to check if it works for everyone.
*Note that deadbases will be skipped if BlueStacks is hidden so atk all bases if you are planning to use Hidden feature for now.
Pre-Alpha v5.4 Update Log (GkevinOD):
-Added background function
-Removed getBSpos() Function, not needed
-Optimized search function
-Added _ReduceMemory() for both BlueStacks and the Bot
-Added some of the features of 5.3.x from other developers
-Added custom PixelSearch to work with Background function
Pre-Alpha v5.3 Update Log (GkevinOD):
-Fixed random factor to only work during attack.
-Fixed restarting loop
-Added error message when Dead Base cannot be used.
-Added Drop left over troops
-Removed moving BlueStacks
-Added DropTrophy function in idle
-----------------------------------------------------------------
Pre-Alpha v5.2 Update Log (GkevinOD):
- Added Kaz's functions
- Fixed checkMainScreen function
- Added Two and Three sides attack in Barch Algorithm
- Increased speed in troop drop for more productivity
- Added a clear textbox once in a while
-----------------------------------------------------------------
Pre-Alpha v5.1 Update Log (Kaz):
- Able to save position of GUI window
- Added Random Factor to be able to randomize the delays (avoid bot detection)
- Able to log now - under /logs (mainly for debug)
-----------------------------------------------------------------
Pre-Alpha v5 Update Log (GkevinOD):
*Barch is the only one available right now.
*Attack all sides only work right now also.
-Added Barch attack algorithm
-Added Dead Base mode
-Fixed Bot stopping when cannot find train button
-Enhanced speed
Recommended settings:
150k Gold, 150k Elixir - Gold+Elixir Checked
Dead Base mode
Barch Algorithm
Attack all sides equally
Use Barracks - Half Archers, Half Barbarians
-----------------------------------------------------------------
Edited by Antidote: Since GkevinOD is having issue attaching file, I'll attach it here so people can easily download, with func FindPos & GetBSPos to fix locating barrack issue
*Note that deadbases will be skipped if BlueStacks is hidden so atk all bases if you are planning to use Hidden feature for now.
Pre-Alpha v5.4 Update Log (GkevinOD):
-Added background function
-Removed getBSpos() Function, not needed
-Optimized search function
-Added _ReduceMemory() for both BlueStacks and the Bot
-Added some of the features of 5.3.x from other developers
-Added custom PixelSearch to work with Background function
Pre-Alpha v5.3 Update Log (GkevinOD):
-Fixed random factor to only work during attack.
-Fixed restarting loop
-Added error message when Dead Base cannot be used.
-Added Drop left over troops
-Removed moving BlueStacks
-Added DropTrophy function in idle
-----------------------------------------------------------------
Pre-Alpha v5.2 Update Log (GkevinOD):
- Added Kaz's functions
- Fixed checkMainScreen function
- Added Two and Three sides attack in Barch Algorithm
- Increased speed in troop drop for more productivity
- Added a clear textbox once in a while
-----------------------------------------------------------------
Pre-Alpha v5.1 Update Log (Kaz):
- Able to save position of GUI window
- Added Random Factor to be able to randomize the delays (avoid bot detection)
- Able to log now - under /logs (mainly for debug)
-----------------------------------------------------------------
Pre-Alpha v5 Update Log (GkevinOD):
*Barch is the only one available right now.
*Attack all sides only work right now also.
-Added Barch attack algorithm
-Added Dead Base mode
-Fixed Bot stopping when cannot find train button
-Enhanced speed
Recommended settings:
150k Gold, 150k Elixir - Gold+Elixir Checked
Dead Base mode
Barch Algorithm
Attack all sides equally
Use Barracks - Half Archers, Half Barbarians
-----------------------------------------------------------------
Edited by Antidote: Since GkevinOD is having issue attaching file, I'll attach it here so people can easily download, with func FindPos & GetBSPos to fix locating barrack issue