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Developing Bot
(12-30-2014, 02:07 PM)lucastek Wrote:  
(12-30-2014, 01:29 PM)frequent Wrote:  I agree that Antidote should have final say being the OG and all.

Some ideas:
AutoRooster (CoC said aloud)
RoosterByte
ByteMight
BrightByte


when he found the base type in bot that will strike but not put anything and back to home


[02:02:24] ======Beginning Attack======
[02:02:25] ~Attacking in two sides...
[02:02:26] ~Finished Attacking, waiting to finish
[02:02:57] Returning Home

I'm sorry , I will test now , thank you Victory
v005 working like a charm:

[Image: 5aV21rP.png?1]

Although, with the troop settings in the picture even though i have B.Arch selected, the bot still trains the archers I have previously set for all barracks manually.

Great work. Will continue to report back bugs.
(12-30-2014, 02:51 PM)GkevinOD Wrote:  @frequent Thank you for this, seems that all archers works pretty good! I haven't made the Barch army composition yet though, so it will still be fine if you use the 'Use Barracks'
Dude why creating removed gigs? Left only archers and barbarians! ??? Shadesup
Wow that is amazing loot! Can't wait to get this up and running when I get home!!!

Continue to post screenshots and your setting guys!

Thanks to all the developers and people who helped contributed and tested Smile
Subset used on a non accessible variable
That's what it said when it found the base. I don't know what to do? Any suggestions?
This work with ANY version of bluestacks?
(12-30-2014, 01:57 PM)SAIPER Wrote:  GkevinCoC Alpha 0.5

i agree to that Smile
 


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