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BUG - Screen/Video colour depth variations?
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Anyone able to confirm my thinking that the colour depth used on a system will greatly affect pixel searching and dead base images?

Assuming you have a newer system then your running Windows at a colour depth of 32-bit. Older systems may be using 16-bit or 24-bit. Both of these are directly related to what your screen displays and will affect the way Clash colours look (assuming they developed with higher colour depth in mind). This should mean dead pixel search images need to be created for each bit depth and then code may have to take this into account as well.

I may be over thinking it I welcome the feedback.
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