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Enhanced bot using memory reads
#31
okay .. i'll be back later after i set this up
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#32
am i doing it right?
http://i.imgur.com/6RuRjbM.png
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#33
(01-18-2015, 01:40 PM)madalilng Wrote:  am i doing it right?
http://i.imgur.com/6RuRjbM.png

Yep, spot on. Have you managed to hook up the Cheat Engine client to the server?
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#34
(01-18-2015, 06:33 PM)5pArxz Wrote:  @Greyman how do you get the Ip address from your emu like andy i lfconfig eth0 and it ends up spitting out 10.0.2.15 which is normal but then in windows where does it route to ? i been trying all night can't manage to figure it out... Facelineside

Same here! Help would be nice, I hope I can use that for this!
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#35
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#36
Nice! Thank you sir, it's working!
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#37
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#38
(01-18-2015, 06:43 PM)Meskalin Wrote:  
(01-18-2015, 06:33 PM)5pArxz Wrote:  @Greyman how do you get the Ip address from your emu like andy i lfconfig eth0 and it ends up spitting out 10.0.2.15 which is normal but then in windows where does it route to ? i been trying all night can't manage to figure it out... Facelineside

Same here! Help would be nice, I hope I can use that for this!

Sorry 5pArxz, I didn't see your earlier post in the thread. I can't speak for BlueStacks, but Andy always exposes itself as a network interface bound to 192.168.56.100 on the host OS. That's how I communicate with CEServer running on the emulated Android instance.

The port forwarding approach works too, and is a perfectly valid option.
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#39
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#40
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