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5.5.1.1 - no more troops in barrack, still wait for troops
#1
I think it hit the cap of building troops or because of the donate troops function so it missing troops
I have 139/195 troops in camp at 40min idle.
[Image: fCcsJ.jpg]
Bot Log:
[Image: fCd51.png]
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#2
yeah , same here :3
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#3
try to paste this code in Train.au3 in \COC-Bot-5.5.1.1\COC-Bot-5.5.1.1\COCBot\functions\Village
delete all and paste this.
Code:
;Uses the location of manually set Barracks to train specified troops
; Train the troops (Fill the barracks)
Func GetTrainPos($troopKind)
  Switch $troopKind
  Case $eBarbarian ; 261, 366: 0x39D8E0
 Return $TrainBarbarian
  Case $eArcher ; 369, 366: 0x39D8E0
 Return $TrainArcher
  Case $eGiant ; 475, 366: 0x3DD8E0
 Return $TrainGiant
  Case $eGoblin ; 581, 366: 0x39D8E0
 Return $TrainGoblin
  Case $eWallbreaker ; 688, 366, 0x3AD8E0
 Return $TrainWallbreaker
  Case Else
 SetLog("Don't know how to train the troop " & $troopKind & " yet")
 Return 0
  EndSwitch
EndFunc
Func TrainIt($troopKind, $howMuch = 1, $iSleep = 900)
  _CaptureRegion()
  Local $pos = GetTrainPos($troopKind)
  If IsArray($pos) Then
 If CheckPixel($pos) Then
ClickP($pos, $howMuch, 20)
if _Sleep($iSleep) Then Return False
Return True
 EndIf
  EndIf
EndFunc
Func Train()
If $barrackPos[0][0] = "" Then
LocateBarrack()
SaveConfig()
If _Sleep(2000) Then Return
EndIf
SetLog("Training Troops...", $COLOR_BLUE)
For $i = 0 To 3
If _Sleep(500) Then ExitLoop
ClickP($TopLeftClient) ;Click Away
If _Sleep(500) Then ExitLoop
Click($barrackPos[$i][0], $barrackPos[$i][1]) ;Click Barrack
If _Sleep(500) Then ExitLoop
Local $TrainPos = _PixelSearch(155, 603, 694, 605, Hex(0x603818, 6), 5) ;Finds Train Troops button
If IsArray($TrainPos) = False Then
SetLog("Barrack " & $i + 1 & " is not available", $COLOR_RED)
If _Sleep(500) Then ExitLoop
Else
Click($TrainPos[0], $TrainPos[1]) ;Click Train Troops button
If _Sleep(800) Then ExitLoop
CheckFullArmy()
If _GUICtrlComboBox_GetCurSel($cmbTroopComp) = 8 Then
Switch $barrackTroop[$i]
Case 0
While _ColorCheck(_GetPixelColor(329, 297), Hex(0xDC3F70, 6), 20)
Click(220, 320, 5) ;Barbarian
If _Sleep(10) Then ExitLoop
_CaptureRegion()
WEnd
Case 1
While _ColorCheck(_GetPixelColor(217, 297), Hex(0xF8AD20, 6), 20)
Click(331, 320, 5) ;Archer
If _Sleep(10) Then ExitLoop
_CaptureRegion()
WEnd
Case 2
While _ColorCheck(_GetPixelColor(217, 297), Hex(0xF8AD20, 6), 20)
Click(432, 320, 5) ;Giant
If _Sleep(10) Then ExitLoop
_CaptureRegion()
WEnd
Case 3
While _ColorCheck(_GetPixelColor(217, 297), Hex(0xF8AD20, 6), 20)
Click(546, 320, 5) ;Goblin
If _Sleep(10) Then ExitLoop
_CaptureRegion()
WEnd
Case 4
While _ColorCheck(_GetPixelColor(217, 297), Hex(0xF8AD20, 6), 20)
Click(647, 320, 5) ;Wall breaker
If _Sleep(10) Then ExitLoop
_CaptureRegion()
WEnd
EndSwitch
Else
; More Troops Settings
If $fullArmy Then
If _Sleep(1000) Then ExitLoop
_CaptureRegion()
While _ColorCheck(_GetPixelColor(496, 197), Hex(0xD00000, 6), 20)
Click(496, 197, 20)
If _Sleep(1000) Then ExitLoop
_CaptureRegion()
WEnd
If $ArmyComp >= $icmbTroopCap Then
$ArmyComp = 0
EndIf
EndIf
If $ArmyComp = 0 Then
$CurGiant = GUICtrlRead($txtNumGiants)
$CurWB = GUICtrlRead($txtNumWallbreakers)
$CurArch = ($icmbTroopCap-(GUICtrlRead($txtNumGiants)*5)-(GUICtrlRead($txtNumWallbreakers)*2))*GUICtrlRead($txtArchers)/100
$CurArch = Round($CurArch)+1
$CurBarb = ($icmbTroopCap-(GUICtrlRead($txtNumGiants)*5)-(GUICtrlRead($txtNumWallbreakers)*2))*GUICtrlRead($txtBarbarians)/100
$CurBarb = Round($CurBarb)+1
$CurGoblin = ($icmbTroopCap-(GUICtrlRead($txtNumGiants)*5)-(GUICtrlRead($txtNumWallbreakers)*2))*GUICtrlRead($txtGoblins)/100
$CurGoblin = Round($CurGoblin)+1
EndIf
If GUICtrlRead($txtNumGiants) <> "0" And $CurGiant > 0 Then
_CaptureRegion()
If _ColorCheck(_GetPixelColor(475, 366), Hex(0x3DD8E0, 6), 20) And $CurGiant > 0 Then TrainIt($eGiant, $CurGiant)
$CurGiant -= Number(getOther(171 + 107 * 2, 278, "Trophy"))
$ArmyComp += Number(getOther(171 + 107 * 2, 278, "Trophy"))*5
EndIf
If GUICtrlRead($txtNumWallbreakers) <> "0" And $CurWB > 0 Then
_CaptureRegion()
If _ColorCheck(_GetPixelColor(688, 366), Hex(0x3AD8E0, 6), 20) And $CurWB > 0  Then TrainIt($eWallbreaker, $CurWB)
$CurWB -= Number(getOther(171 + 107 * 4, 278, "Trophy"))
$ArmyComp += Number(getOther(171 + 107 * 4, 278, "Trophy"))*2
EndIf
If GUICtrlRead($txtGoblins) <> "0" And $CurGoblin > 0 Then
For $x = 0 To 1
_CaptureRegion()
If _ColorCheck(_GetPixelColor(261, 366), Hex(0x39D8E0, 6), 20) And $CurGoblin > 0 Then
TrainIt($eGoblin, Round($CurGoblin/2))
_CaptureRegion()
Else
ExitLoop
EndIf
Next
$CurGoblin -= Number(getOther(171 + 107 * 3, 278, "Trophy"))
$ArmyComp += Number(getOther(171 + 107 * 3, 278, "Trophy"))
EndIf
If GUICtrlRead($txtBarbarians) <> "0" And $CurBarb > 0 Then
For $x = 0 To 1
_CaptureRegion()
If _ColorCheck(_GetPixelColor(369, 366), Hex(0x39D8E0, 6), 20) And $CurBarb > 0 Then
TrainIt($eBarbarian, Round($CurBarb/2))
_CaptureRegion()
Else
ExitLoop
EndIf
Next
$CurBarb -= Number(getOther(171 + 107 * 0, 278, "Trophy"))
$ArmyComp += Number(getOther(171 + 107 * 0, 278, "Trophy"))
EndIf
If GUICtrlRead($txtArchers) <> "0" And $CurArch > 0 Then
For $x = 0 To 1
_CaptureRegion()
If _ColorCheck(_GetPixelColor(261, 366), Hex(0x39D8E0, 6), 20) And $CurArch > 0 Then
TrainIt($eArcher, Round($CurArch/2))
_CaptureRegion()
Else
ExitLoop
EndIf
Next
$CurArch -= Number(getOther(171 + 107 * 1, 278, "Trophy"))
$ArmyComp += Number(getOther(171 + 107 * 1, 278, "Trophy"))
EndIf
EndIf
EndIf
If _Sleep(500) Then ExitLoop
Click($TopLeftClient[0], $TopLeftClient[1], 2, 250); Click away twice with 250ms delay
Next
SetLog("Training Troops Complete", $COLOR_BLUE)
EndFunc   ;==>Train

then recompile exe.
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#4
experiencing this also
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#5
(02-08-2015, 12:20 PM)wsus Wrote:  experiencing this also


try to paste the code i've share above. working great for me, even if im donate troop the bot will re-train donated troop.
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#6
Download 5.5.1.1 again, i was updated it and fixed this problem yesterday...
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#7
can u link where u putted always the latest bot you created... tnx in advance
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#8
(02-08-2015, 01:30 PM)load66 Wrote:  can u link where u putted always the latest bot you created... tnx in advance

https://github.com/Konloch/Clash-Of-Clans-Bot/releases
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#9
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#10
problem still there. I can see there are about 20 extra troops being train, but if i donate 20+ troops, then it get stuck.
another problem: 4th barrack always finish first by train only 27/60 archers

[Image: fEu87.png]
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