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	<channel>
		<title><![CDATA[The Bytecode Club - Reverse Engineering Forum - Game Cheating, Botting & Reverse Engineering]]></title>
		<link>https://the.bytecode.club/</link>
		<description><![CDATA[The Bytecode Club - Reverse Engineering Forum - https://the.bytecode.club]]></description>
		<pubDate>Tue, 14 Apr 2026 11:41:11 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Need Help in Making Mod]]></title>
			<link>https://the.bytecode.club/showthread.php?tid=46012</link>
			<pubDate>Fri, 03 Mar 2023 13:32:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://the.bytecode.club/member.php?action=profile&uid=14674">mqrefp</a>]]></dc:creator>
			<guid isPermaLink="false">https://the.bytecode.club/showthread.php?tid=46012</guid>
			<description><![CDATA[I'm trying to mod this apk : -<br />
<br />
Original:-<br />
<br />
<a href="https://f62.workupload.com/download/haF3udUdKBa" target="_blank" rel="noopener" class="mycode_url">https://f62.workupload.com/download/haF3udUdKBa</a><br />
<br />
Patched by me: -<br />
<br />
<a href="https://f64.workupload.com/download/w4Y6hEGgyGc" target="_blank" rel="noopener" class="mycode_url">https://f64.workupload.com/download/w4Y6hEGgyGc</a><br />
<br />
login bypass successful modules activate sucessful but when this following code line executes<br />
<br />
System.loadlibrary(native-lib)<br />
<br />
the process crashes. Can anyone help me making this apk mod?<br />
<br />
Android Version 6 to Android Version 12 supported by this apk.<br />
<br />
Root Required or Run this on Vmos Pro<br />
<br />
Some Samsung Devices Not Supported.<br />
<br />
Thanks!]]></description>
			<content:encoded><![CDATA[I'm trying to mod this apk : -<br />
<br />
Original:-<br />
<br />
<a href="https://f62.workupload.com/download/haF3udUdKBa" target="_blank" rel="noopener" class="mycode_url">https://f62.workupload.com/download/haF3udUdKBa</a><br />
<br />
Patched by me: -<br />
<br />
<a href="https://f64.workupload.com/download/w4Y6hEGgyGc" target="_blank" rel="noopener" class="mycode_url">https://f64.workupload.com/download/w4Y6hEGgyGc</a><br />
<br />
login bypass successful modules activate sucessful but when this following code line executes<br />
<br />
System.loadlibrary(native-lib)<br />
<br />
the process crashes. Can anyone help me making this apk mod?<br />
<br />
Android Version 6 to Android Version 12 supported by this apk.<br />
<br />
Root Required or Run this on Vmos Pro<br />
<br />
Some Samsung Devices Not Supported.<br />
<br />
Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TBC Clash of Clans 5.6.3]]></title>
			<link>https://the.bytecode.club/showthread.php?tid=45827</link>
			<pubDate>Thu, 02 Nov 2017 16:43:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://the.bytecode.club/member.php?action=profile&uid=1">Konloch</a>]]></dc:creator>
			<guid isPermaLink="false">https://the.bytecode.club/showthread.php?tid=45827</guid>
			<description><![CDATA[Hasn't been updated in 3 years, I saw it wasn't online anywhere so I figured I would repost it.<br />
<br />
Contains the source code and all the required libraries. Have fun.<br />
<br />
http://the.bytecode.club/tbc_clashbot_5.6.3.zip]]></description>
			<content:encoded><![CDATA[Hasn't been updated in 3 years, I saw it wasn't online anywhere so I figured I would repost it.<br />
<br />
Contains the source code and all the required libraries. Have fun.<br />
<br />
http://the.bytecode.club/tbc_clashbot_5.6.3.zip]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bowlers don't appear in the attack order]]></title>
			<link>https://the.bytecode.club/showthread.php?tid=1849</link>
			<pubDate>Fri, 13 May 2016 19:21:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://the.bytecode.club/member.php?action=profile&uid=8656">adnan2233</a>]]></dc:creator>
			<guid isPermaLink="false">https://the.bytecode.club/showthread.php?tid=1849</guid>
			<description><![CDATA[Hi...the bowlers appear in the troop list and can be trained....however, they don't get deployed during attacks. Also they don't figure in the attack order at all. Can this be fixed? [In clashfarmer bot]]]></description>
			<content:encoded><![CDATA[Hi...the bowlers appear in the troop list and can be trained....however, they don't get deployed during attacks. Also they don't figure in the attack order at all. Can this be fixed? [In clashfarmer bot]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Using 8BitMMO with Tor]]></title>
			<link>https://the.bytecode.club/showthread.php?tid=1514</link>
			<pubDate>Sun, 20 Dec 2015 19:12:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://the.bytecode.club/member.php?action=profile&uid=2">zooty</a>]]></dc:creator>
			<guid isPermaLink="false">https://the.bytecode.club/showthread.php?tid=1514</guid>
			<description><![CDATA[1. Download and install the Tor Browser Bundle.<br />
2. Start the Tor Browser and verify that it works.<br />
3. Start the client like so<br />
[code]<br />
java -DsocksProxyHost=localhost -DsocksProxyPort=9150  -jar BitLauncher.jar<br />
[/code]<br />
<br />
If you are on *nix you can use torsocks which I have found gives you a lower ping for some reason.<br />
<br />
[code]<br />
torsocks java -Djava.net.preferIPv4Stack=true -jar BitLauncher.jar<br />
[/code]]]></description>
			<content:encoded><![CDATA[1. Download and install the Tor Browser Bundle.<br />
2. Start the Tor Browser and verify that it works.<br />
3. Start the client like so<br />
[code]<br />
java -DsocksProxyHost=localhost -DsocksProxyPort=9150  -jar BitLauncher.jar<br />
[/code]<br />
<br />
If you are on *nix you can use torsocks which I have found gives you a lower ping for some reason.<br />
<br />
[code]<br />
torsocks java -Djava.net.preferIPv4Stack=true -jar BitLauncher.jar<br />
[/code]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[8BitMMO Networking]]></title>
			<link>https://the.bytecode.club/showthread.php?tid=1508</link>
			<pubDate>Mon, 07 Dec 2015 16:20:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://the.bytecode.club/member.php?action=profile&uid=2">zooty</a>]]></dc:creator>
			<guid isPermaLink="false">https://the.bytecode.club/showthread.php?tid=1508</guid>
			<description><![CDATA[8BitMMO's networking stack is very simple.<br />
<br />
Firstly, an integer is sent which contains the message's ID.<br />
Following this, another integer is sent which contains the size of the message.<br />
Last is the message serialized with Google Protobuf.<br />
<br />
Since TCP does not have a concept of messages (it uses streams), you need to save all of the received data into a buffer.<br />
If the buffer contains at least 8 bytes (two 32 bit integers), you can read the message ID and message size.<br />
If the buffer contains at least message_size bytes, you can read the message.<br />
<br />
You can reverse engineer the Protobuf file through the game's code. While I'm sure that you could build an automated tool to grab this, it rarely changes and you can recreate it yourself in a few minutes.<br />
<br />
Every child of HTMud/Networking.class is a message and contains type information along with the original names. You can get the ID of a message from Networking.class; the ID is added to the list straight after the message.<br />
<br />
Something to note is that the client sends data to the server in Big Endian format, and receives data in Little Endian format.<br />
Big Endian is how you would normally see numbers represented (the JVM uses Big Endian). The official server is written in C++ and runs on x86 hardware, and x86 uses Little Endian encoding.<br />
<br />
Using this information, you can easily create a proxy that decodes messages or a custom client [s](no serverino por favor)[/s].<br />
<br />
[b]edit:[/b] Here's my protobuf file. - https://github.com/maaatts/bitmmo.js/blob/master/bitmmo.proto<br />
Note that it's not complete.]]></description>
			<content:encoded><![CDATA[8BitMMO's networking stack is very simple.<br />
<br />
Firstly, an integer is sent which contains the message's ID.<br />
Following this, another integer is sent which contains the size of the message.<br />
Last is the message serialized with Google Protobuf.<br />
<br />
Since TCP does not have a concept of messages (it uses streams), you need to save all of the received data into a buffer.<br />
If the buffer contains at least 8 bytes (two 32 bit integers), you can read the message ID and message size.<br />
If the buffer contains at least message_size bytes, you can read the message.<br />
<br />
You can reverse engineer the Protobuf file through the game's code. While I'm sure that you could build an automated tool to grab this, it rarely changes and you can recreate it yourself in a few minutes.<br />
<br />
Every child of HTMud/Networking.class is a message and contains type information along with the original names. You can get the ID of a message from Networking.class; the ID is added to the list straight after the message.<br />
<br />
Something to note is that the client sends data to the server in Big Endian format, and receives data in Little Endian format.<br />
Big Endian is how you would normally see numbers represented (the JVM uses Big Endian). The official server is written in C++ and runs on x86 hardware, and x86 uses Little Endian encoding.<br />
<br />
Using this information, you can easily create a proxy that decodes messages or a custom client [s](no serverino por favor)[/s].<br />
<br />
[b]edit:[/b] Here's my protobuf file. - https://github.com/maaatts/bitmmo.js/blob/master/bitmmo.proto<br />
Note that it's not complete.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I have a problem in the program Blaustacks]]></title>
			<link>https://the.bytecode.club/showthread.php?tid=1486</link>
			<pubDate>Sat, 07 Nov 2015 02:42:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://the.bytecode.club/member.php?action=profile&uid=8450">the.hurt</a>]]></dc:creator>
			<guid isPermaLink="false">https://the.bytecode.club/showthread.php?tid=1486</guid>
			<description><![CDATA[helloo<br />
<br />
how r u today??<br />
<br />
good afternoon guys<br />
I have a big problem ... unfortunately I am new in the world of Android<br />
My problem now, when he worked on the sb game hacker , show message says ((Client and server out of Sync))<br />
 note that I Blaustacks from users of the program ..<br />
When my research in your forum, unfortunately I did not understand what is to solve the problem and what is coc bot ....<br />
Please, please, please, .. I want a solution to this problem appear in the game Clash of Clans<br />
<br />
&gt;&gt;&gt;&gt;&gt;&lt;&lt;&lt;&lt;&lt;&lt;<br />
<br />
These are some of the solutions did not know where I find<br />
<br />
...<br />
<br />
Code:<br />
&#36;SearchCount = 0<br />
While 1<br />
If _Sleep(1000) Then ExitLoop (2)<br />
GetResources() ;Reads Resource Values<br />
<br />
.............<br />
<br />
COCBot &gt; function &gt; search &gt; villagesearch ( edit script )<br />
<br />
<br />
....<br />
<br />
thanks]]></description>
			<content:encoded><![CDATA[helloo<br />
<br />
how r u today??<br />
<br />
good afternoon guys<br />
I have a big problem ... unfortunately I am new in the world of Android<br />
My problem now, when he worked on the sb game hacker , show message says ((Client and server out of Sync))<br />
 note that I Blaustacks from users of the program ..<br />
When my research in your forum, unfortunately I did not understand what is to solve the problem and what is coc bot ....<br />
Please, please, please, .. I want a solution to this problem appear in the game Clash of Clans<br />
<br />
&gt;&gt;&gt;&gt;&gt;&lt;&lt;&lt;&lt;&lt;&lt;<br />
<br />
These are some of the solutions did not know where I find<br />
<br />
...<br />
<br />
Code:<br />
&#36;SearchCount = 0<br />
While 1<br />
If _Sleep(1000) Then ExitLoop (2)<br />
GetResources() ;Reads Resource Values<br />
<br />
.............<br />
<br />
COCBot &gt; function &gt; search &gt; villagesearch ( edit script )<br />
<br />
<br />
....<br />
<br />
thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ogame]]></title>
			<link>https://the.bytecode.club/showthread.php?tid=1479</link>
			<pubDate>Sat, 17 Oct 2015 12:04:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://the.bytecode.club/member.php?action=profile&uid=327">pubeoutros</a>]]></dc:creator>
			<guid isPermaLink="false">https://the.bytecode.club/showthread.php?tid=1479</guid>
			<description><![CDATA[Hi!<br />
There are an online game called Ogame. I think many users know this game, if not you should try, it's addicting!<br />
There are a bot, but it is paid and the way the game are right now not worth it. There was a Loader too, for that bot (Ogame Automizer) but was discontinued, the Loader not the bot.<br />
What i would like is if someone could make a loader for this bot or create a free bot for this game, i could help, a lot of people should enjoy it. If you think that it's impossible or too hard, not worth it please tell.<br />
Thanks!]]></description>
			<content:encoded><![CDATA[Hi!<br />
There are an online game called Ogame. I think many users know this game, if not you should try, it's addicting!<br />
There are a bot, but it is paid and the way the game are right now not worth it. There was a Loader too, for that bot (Ogame Automizer) but was discontinued, the Loader not the bot.<br />
What i would like is if someone could make a loader for this bot or create a free bot for this game, i could help, a lot of people should enjoy it. If you think that it's impossible or too hard, not worth it please tell.<br />
Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ghosting]]></title>
			<link>https://the.bytecode.club/showthread.php?tid=1388</link>
			<pubDate>Wed, 26 Aug 2015 05:48:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://the.bytecode.club/member.php?action=profile&uid=142">jshea621</a>]]></dc:creator>
			<guid isPermaLink="false">https://the.bytecode.club/showthread.php?tid=1388</guid>
			<description><![CDATA[Anyone have a clue on how to modify csv files and ghost for war?]]></description>
			<content:encoded><![CDATA[Anyone have a clue on how to modify csv files and ghost for war?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bit+ Progress Thread]]></title>
			<link>https://the.bytecode.club/showthread.php?tid=1384</link>
			<pubDate>Mon, 24 Aug 2015 18:36:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://the.bytecode.club/member.php?action=profile&uid=2">zooty</a>]]></dc:creator>
			<guid isPermaLink="false">https://the.bytecode.club/showthread.php?tid=1384</guid>
			<description><![CDATA[[b]24/04/15[/b]<br />
Hooked chat messages<br />
[img]http://i.imgur.com/1uJpAnS.png[/img]<br />
Close to having a chat bot now.]]></description>
			<content:encoded><![CDATA[[b]24/04/15[/b]<br />
Hooked chat messages<br />
[img]http://i.imgur.com/1uJpAnS.png[/img]<br />
Close to having a chat bot now.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Need help with autoit script for game]]></title>
			<link>https://the.bytecode.club/showthread.php?tid=1350</link>
			<pubDate>Mon, 10 Aug 2015 11:49:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://the.bytecode.club/member.php?action=profile&uid=117">nyaosu</a>]]></dc:creator>
			<guid isPermaLink="false">https://the.bytecode.club/showthread.php?tid=1350</guid>
			<description><![CDATA[It's been months since I visited this forum and hopefully this section is still active. I know it isn't much but I promise to paypal $5 to the first person that can get this script to work for me the way that I want it to. I know a promise isn't much on the internet these days but you have my word. <br />
<br />
I been trying all night but can't seem to get it to work. I want it automate background click 4-5 times in various spots on the program while the program is in the background and not always on top.<br />
<br />
I can't seem to get the script to send a background click on a button. I used the autoit window spy to get the name of the title and try to tell it to click the spot in the "in active window". <br />
<br />
example of what the game looks like<br />
https://i.imgur.com/K96QwRg.jpg<br />
<br />
<br />
Script below:<br />
<br />
<br />
<br />
<br />
<br />
F5::<br />
Macro1:<br />
Loop<br />
{<br />
   If WinExists("Andy") Then<br />
 ControlClick("Andy", "", "", "left","257","359")<br />
 Sleep(1000)<br />
 ControlClick("Andy", "", "", "left","400","290")<br />
 Sleep(100000)<br />
 ControlClick("Andy", "", "", "left","400","290")<br />
 Sleep(1000)<br />
 ControlClick("Andy", "", "", "left","371","315")<br />
 Sleep(1000)<br />
  EndIf<br />
  Sleep(2900)<br />
}<br />
Return<br />
<br />
F8::ExitApp]]></description>
			<content:encoded><![CDATA[It's been months since I visited this forum and hopefully this section is still active. I know it isn't much but I promise to paypal $5 to the first person that can get this script to work for me the way that I want it to. I know a promise isn't much on the internet these days but you have my word. <br />
<br />
I been trying all night but can't seem to get it to work. I want it automate background click 4-5 times in various spots on the program while the program is in the background and not always on top.<br />
<br />
I can't seem to get the script to send a background click on a button. I used the autoit window spy to get the name of the title and try to tell it to click the spot in the "in active window". <br />
<br />
example of what the game looks like<br />
https://i.imgur.com/K96QwRg.jpg<br />
<br />
<br />
Script below:<br />
<br />
<br />
<br />
<br />
<br />
F5::<br />
Macro1:<br />
Loop<br />
{<br />
   If WinExists("Andy") Then<br />
 ControlClick("Andy", "", "", "left","257","359")<br />
 Sleep(1000)<br />
 ControlClick("Andy", "", "", "left","400","290")<br />
 Sleep(100000)<br />
 ControlClick("Andy", "", "", "left","400","290")<br />
 Sleep(1000)<br />
 ControlClick("Andy", "", "", "left","371","315")<br />
 Sleep(1000)<br />
  EndIf<br />
  Sleep(2900)<br />
}<br />
Return<br />
<br />
F8::ExitApp]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Badge structure]]></title>
			<link>https://the.bytecode.club/showthread.php?tid=1328</link>
			<pubDate>Thu, 30 Jul 2015 04:15:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://the.bytecode.club/member.php?action=profile&uid=8030">Dexter</a>]]></dc:creator>
			<guid isPermaLink="false">https://the.bytecode.club/showthread.php?tid=1328</guid>
			<description><![CDATA[Hello, how are you?<br />
<br />
But I'm developing an API for MySQL database information and play on the site.<br />
It would be a complement. But the badge is stored in the database = int. Could anyone help me? How is the structure?<br />
<br />
Int = layers (imagens)?<br />
<br />
Thanks.]]></description>
			<content:encoded><![CDATA[Hello, how are you?<br />
<br />
But I'm developing an API for MySQL database information and play on the site.<br />
It would be a complement. But the badge is stored in the database = int. Could anyone help me? How is the structure?<br />
<br />
Int = layers (imagens)?<br />
<br />
Thanks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[C# Clash Of Clans MITM]]></title>
			<link>https://the.bytecode.club/showthread.php?tid=1265</link>
			<pubDate>Thu, 02 Jul 2015 17:35:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://the.bytecode.club/member.php?action=profile&uid=7815">plasma402</a>]]></dc:creator>
			<guid isPermaLink="false">https://the.bytecode.club/showthread.php?tid=1265</guid>
			<description><![CDATA[Hey , was wondering if anyone has any knowledge about MITM for clash of clans , already figured out how to redirect it , but i can't make the proxy and edit packets , some help would be nice ! <br />
<br />
Thanks for taking the time to read !]]></description>
			<content:encoded><![CDATA[Hey , was wondering if anyone has any knowledge about MITM for clash of clans , already figured out how to redirect it , but i can't make the proxy and edit packets , some help would be nice ! <br />
<br />
Thanks for taking the time to read !]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Help] Autoit and Genymotion]]></title>
			<link>https://the.bytecode.club/showthread.php?tid=1260</link>
			<pubDate>Sun, 28 Jun 2015 20:58:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://the.bytecode.club/member.php?action=profile&uid=7788">Mody</a>]]></dc:creator>
			<guid isPermaLink="false">https://the.bytecode.club/showthread.php?tid=1260</guid>
			<description><![CDATA[I am not sure if that's the right section for this, but here we go.<br />
I am trying to make a very simple bot using Autoit for a game which is only available for Android. So, I had to use Genymotion.<br />
Everything works great with the window focused. I can get colors, perform a mouse click at any position, and use hotkeys.<br />
The game has to be on top all the time though, and obviously I can't multitask while the bot is running, and it gets annoying to be honest.<br />
So, I tried to make the bot works on minimized or in a background window, and I know both aren't the same. I found out there is no way to run the bot on a minimized window, it has to be in the background, which is ok, but unfortunately that doesn't work too.<br />
<br />
Here is what I tried so far.<br />
<br />
- Get a handle on the window, and use [b]PixelGetColor(x, y, $handle)[/b], this doesn't work at all with Genymotion or any other type of application. Even with handle the window has to be focused all the time.<br />
<br />
- Use [b]FFSnapShot()[/b], and [b]FFGetPixel()[/b] which are functions in a library called [b]FastFind[/b], and it basically takes a screen to memory and then gets the color. This works on any type of application on background but doesn't work on Genymotion for some reason, and I have no idea why!<br />
<br />
- When it all failed I simply tried taking a screen for Genymotion using a handle as well, it worked on any type of application, but when it comes to Genymotion it always capture a screen for the currently active window.<br />
<br />
I could be wrong, but my guess is the whole issue can be fixed if I figured out why screen capturing doesn't work on Genymotion. Also I would like to know if there is another way to approach this problem.<br />
<br />
I know it's off topic, but to keep track of health, I have to re get the address every time the game restarts, and manually adding it to the script. I have tried to get the pointer but it doesn't work on Genymotion. <br />
I have only managed to get the address, and it doesn't even refresh unless I opened a menu in the game or something and close it.<br />
<br />
I am terribly sorry for the long post, and thanks in advance.]]></description>
			<content:encoded><![CDATA[I am not sure if that's the right section for this, but here we go.<br />
I am trying to make a very simple bot using Autoit for a game which is only available for Android. So, I had to use Genymotion.<br />
Everything works great with the window focused. I can get colors, perform a mouse click at any position, and use hotkeys.<br />
The game has to be on top all the time though, and obviously I can't multitask while the bot is running, and it gets annoying to be honest.<br />
So, I tried to make the bot works on minimized or in a background window, and I know both aren't the same. I found out there is no way to run the bot on a minimized window, it has to be in the background, which is ok, but unfortunately that doesn't work too.<br />
<br />
Here is what I tried so far.<br />
<br />
- Get a handle on the window, and use [b]PixelGetColor(x, y, $handle)[/b], this doesn't work at all with Genymotion or any other type of application. Even with handle the window has to be focused all the time.<br />
<br />
- Use [b]FFSnapShot()[/b], and [b]FFGetPixel()[/b] which are functions in a library called [b]FastFind[/b], and it basically takes a screen to memory and then gets the color. This works on any type of application on background but doesn't work on Genymotion for some reason, and I have no idea why!<br />
<br />
- When it all failed I simply tried taking a screen for Genymotion using a handle as well, it worked on any type of application, but when it comes to Genymotion it always capture a screen for the currently active window.<br />
<br />
I could be wrong, but my guess is the whole issue can be fixed if I figured out why screen capturing doesn't work on Genymotion. Also I would like to know if there is another way to approach this problem.<br />
<br />
I know it's off topic, but to keep track of health, I have to re get the address every time the game restarts, and manually adding it to the script. I have tried to get the pointer but it doesn't work on Genymotion. <br />
I have only managed to get the address, and it doesn't even refresh unless I opened a menu in the game or something and close it.<br />
<br />
I am terribly sorry for the long post, and thanks in advance.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Forge Mod]]></title>
			<link>https://the.bytecode.club/showthread.php?tid=1212</link>
			<pubDate>Mon, 18 May 2015 20:36:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://the.bytecode.club/member.php?action=profile&uid=7653">WhoIsPayloads</a>]]></dc:creator>
			<guid isPermaLink="false">https://the.bytecode.club/showthread.php?tid=1212</guid>
			<description><![CDATA[Can someone make me a forge mod that has freecam with knockback? Like just that.<br />
Also, can it be somewhat disguised like a set GUI key? Thanks a lot!]]></description>
			<content:encoded><![CDATA[Can someone make me a forge mod that has freecam with knockback? Like just that.<br />
Also, can it be somewhat disguised like a set GUI key? Thanks a lot!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[REQUEST Clsah Of Lords 2 Raid Bot]]></title>
			<link>https://the.bytecode.club/showthread.php?tid=1196</link>
			<pubDate>Sun, 03 May 2015 14:17:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://the.bytecode.club/member.php?action=profile&uid=7597">bobbymoron</a>]]></dc:creator>
			<guid isPermaLink="false">https://the.bytecode.club/showthread.php?tid=1196</guid>
			<description><![CDATA[any one can u  help me to make a clash of lords 2 bot with auto it<br />
<br />
i was edit coc bot but always fail please some one help me]]></description>
			<content:encoded><![CDATA[any one can u  help me to make a clash of lords 2 bot with auto it<br />
<br />
i was edit coc bot but always fail please some one help me]]></content:encoded>
		</item>
	</channel>
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