Faster deployment speed - Printable Version +- The Bytecode Club - Reverse Engineering Forum (https://the.bytecode.club) +-- Forum: Lobby (https://the.bytecode.club/forumdisplay.php?fid=1) +--- Forum: Game Cheating, Botting & Reverse Engineering (https://the.bytecode.club/forumdisplay.php?fid=97) +--- Thread: Faster deployment speed (/showthread.php?tid=552) |
RE: Faster deployment speed - jondra - 02-05-2015 win7 64bit, I always compile it to x64 and it works just perfect with the orginal script, but not after the changes. RE: Faster deployment speed - M Khalid - 02-05-2015 RE: Faster deployment speed - SongHyeKyo - 02-05-2015 (02-05-2015, 11:39 PM)jondra Wrote: win7 64bit, I always compile it to x64 and it works just perfect with the orginal script, but not after the changes. If you got "Error cannot check for Dead Base, Attacking" It because you was Run/Compile Script as x64 (it make dead base error). TRY TO RUN IT AS X86, If you have the same issue. Try to re-install your AutoIt3 source: https://the.bytecode.club/showthread.php?tid=441 RE: Faster deployment speed - jondra - 02-05-2015 works fine with x86, thanks a lot RE: Faster deployment speed - safar46 - 02-06-2015 Yeah, i see the video. updated the new one https://the.bytecode.club/showthread.php?tid=441 RE: Faster deployment speed - nonAS - 02-06-2015 5.4.5.2.2 is really bad 2 line of barbs below then 2 line of barbs above then arch below etc etc.. so slowly by the time the archers went in no more barbs survived then next all archers died before scd wave lol RE: Faster deployment speed - M Khalid - 02-06-2015 RE: Faster deployment speed - SongHyeKyo - 02-06-2015 (02-06-2015, 04:09 AM)SongHyeKyo Wrote:(02-06-2015, 02:04 AM)MÂ Khalid Wrote: @jondra try this for more fast RE: Faster deployment speed - M Khalid - 02-06-2015 RE: Faster deployment speed - DrImmo - 02-06-2015 |