The Bytecode Club
Log inJoin the club
Community profile

Antidote

Respected MemberMember

Posts
157
Discussions
7
Reputation
+29

Recent posts

v 5.4.1

I added some mod to this release. - Added Activating power for K/Q (change $delayActivateKQ to your need). - Mod Hide function a bit. Lock BS's position and GUI when bot run to prevent error - Added auto request for cc troop (need to locate clan castle, since all my clan mates ar

Jan 9, 2015

v 5.4.1

So it must be the dllcall for pixel search then. Traintroop use pixelsearch repeatedly for recognizing available troop for training and so does village search. It takes up memory after each call which can cause memory problem in long run @GkevinOD: Have you tried calling dll once

Jan 9, 2015

v 5.4.1

About hide function I can optimize it further when I get to my comp, basically implement it straight in GUIControl for responsive show/hide and disable BS minimize and close button while bot is running to prevent error

Jan 9, 2015

v 5.4.1

I think a very failsafe approach for checkmainscreen is adding a small tweak like this: modify waitmainscreen to include only the check and return true if main screen, otherwise return false waitmainscreen() while 1 if detect message, click reload, wait 5 sec, exitloop else if at

Jan 9, 2015

v 5.4.1

Can you guys describe what issues you have with hide function? (not hiding? not showing while running? hiding doesn't work? ...)

Jan 8, 2015

Calling out to developers

Hi guys I added you all on Skype but you need to accept my request to be added to the group. Looking forwards to collaborating with you guys soon 😉

Jan 8, 2015

v5.4.0 (development)

it's actually 5 seconds though (5000 milliseconds). You can find it here: ```autoit Func atkAlgorithmKingQueen() If (GUICtrlRead($chkKingAttackAllBases) == $GUI_CHECKED) Then While 1 For $i = 0 To 6 If $atkTroops[$i][0] = "King" Then $kingSlot = $i Click(68 + (72 * $kingSlot), 59

Jan 7, 2015

Calling out to developers

Hey you guys, I know with the new sub-sections and developer's group it's been quite disorganized at the moment, but we received lots of contributions from new people joining. However since there has been a lack of communication all codes tend to be scattered around lol. What do

Jan 7, 2015

v5.4.0 (development)

I updated this thread with latest development, feel free to to test it 😉 @Revial: for now it's just a proof of concept, if it's proven useful I'll optimize it further (mouse drag is a bit hard though as it can't be done in the background)

Jan 7, 2015

v5.4.0 (development)

Thanks for the feedback, that's what I was thinking as well. As I tried to resemble human's clicking and speed, it reduces efficiency a lot (bot can execute multiple clicks much faster than human does). So it's just a matter of preference imo

Jan 6, 2015

BUG: 5.3.1: Bot hang/ blank windows

It's just a workaround fix that I wrote on the fly. I noticed the root of the issue is when getGold function fails to read gold on some village (very rarely and did happen in previous versions, which explain the random hanging for you guys) thus stuck in a loop and somehow causin

Jan 6, 2015

v5.4.0 (development)

Sorry I just went out so cannot give you the 5.3.4 version now. You can manually replace Func AtkAlogrithmBarch with the one I posted or wait until I get to my comp later. I also noticed it takes around 1 sec longer to click on Train Troop. Might need to reduce search area a bit

Jan 6, 2015