Require Registration/Login
oh yeah, and then you get an influx of registered users doing nothing but leeching and taking names. Bad idea.
oh yeah, and then you get an influx of registered users doing nothing but leeching and taking names. Bad idea.
> Hi Barr > > Here is the stable version from the website http://uptobox.com/k8ghz4ghzll0 > I'm working on it with ollydbg but still no luck 🙁 > > Please let me know if you have any ideas > > Thanks > > Tom Yeah man, show me the time limit things in pictures if you can, I don't h
Someone please post binary, I can't get on website, I would like to take a look at this
Someone post the binary or something, im pretty interested in taking a look
> I wonder who wrote this code... Do you not see the "bibl is #1 memmr"
Credits to Bibl. He's #1 ``` import java.io.File; import java.lang.reflect.Field; import jrat.*; // loaded the jar file of the thing we want to crack import org.objectweb.asm.tree.MethodNode; import eu.bibl.banalysis.asm.ClassNode; //Bibl is #1 memmr import eu.bibl.banalysis.asm.
> ^ nb is the main class i think, launches Minecraft.class > > > also > don't have to decompile, since the string cache is always a static field, add client and libs to your eclipse project and get the static field using reflection, dont even need to start the game. <clinit> gets
Replace -> "C😕Users/xx/Desktop/CrackTheMinecraftClient/output.zip" with the place you want the output to be. When the crack has been run, drag the META-INF onto the zip file, then rename to jar and run. Link : http://www.filedropper.com/meta-inf Simply extract it and then drag an