> Thanks Snarg! Appreciate your continued effort to help. 🙂 > > I'm using the function posted above just like checkTownHall.au3, except instead of searching for 5 different images, using only 1? All I do is look for successful return value and the x,y positions in the function ca
Feb 24, 2015> Could you help to develop a BAM? Ys, but miniball isnt complete yet. Need tweaking. It runs/works...but need to improve to make it viable
Feb 20, 2015I have finished the writing for a miniball option. it attacks according the same algorithms that allready is implemented. I need time to look in to the "2 edge attack" option which doesnt work for me. this option also doesnt work with other troop comps. It always attacks on 3 edg
Feb 20, 2015> 1. How do you use this?, im still new here, you just replace existing? > > 2. Also, can someone explain what it does iim of kinda slow lol. From what I understand it starts attack when army is > 95% so if i want a 100% army I jusy change to =100%?. > > 3. Will this solve the bu
Feb 20, 2015> @Henk > > I will try yours. Btw, you can actually read number of troops then calculate total capacity and then compare it to the total troop reading and get a screenshot incase they aren't equal. > > can insert this code: > _ScreenCapture_CaptureWnd(@ScriptDir & "\CampDigits\"
Feb 20, 2015you can copy paste all the code and name it as stated just before i add the code... this is more for developpers so the can check fullarmy
Feb 20, 2015btw, i tested it with troops from 0 to 200 it was correct 100% of the time. let me know if it works for you
Feb 20, 2015> @Henk500 > > There is a need to create an additional getDigit function of GKevinOD to accommodate smaller numbers as found in the camp. I tried editing it but I only have about 85%+ accuracy. I'll post it here when I get 100%. It's useless if bugged LOL. ive posted the function
Feb 20, 2015NB: camp location is hard coded!!! this need to be changed to locate camp and use those coords! this is for the devs that want to use this in their bot version enclosed files reads the exact amount of troops in camp. this way you can start when troop in camp is >95% nb: in the la
Feb 20, 2015> **Snarg wrote:** > > > **Henk500 wrote:** > > > > Most likely you are not using the correct coords in your pixelsearch... > > How did you get those coords? > > > > I am using Control Viewer. I had some issues to... the x coordinate was not the coordinate i expected. in my scree
Feb 10, 2015i finally figured it out. The tool Control viewer gave me a lot of info on (correct) location en pixel colors. i can now tell troop capacity by clikcing on camp this will make troop training much more efficient
Feb 10, 2015