5.5.1.1 Left over troops drop position
Local $nbTroopsPerEdge = Round($nbTroopsLeft/$nbSides);($nbSides-$i*2)) which rounds 11/2 = 5 per side. since you use 2 sides atk, your giant must be able to be divided into 2.
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Local $nbTroopsPerEdge = Round($nbTroopsLeft/$nbSides);($nbSides-$i*2)) which rounds 11/2 = 5 per side. since you use 2 sides atk, your giant must be able to be divided into 2.
the one that have wall upgrade is not officially release. though you can probably find the source on github. probably still buggy.
> Is there any way to make the bot focus solely on attacking? The rearming of traps and collecting resources seems a little bit time consuming. comment (put # in front of the line) the part where the bot rearm() and collect(). > And also any way for the bot to search faster much
do you by any chance still using the chrismas CoC client? just asking cause i've seen my friend bot had the same bug.
1) random drop location for BK/AQ/CC Local $side = Random(0,3) Local $sideslot = Random(0,4) If $side = 0 Then dropHeroes($BottomRight[$sideslot][0], $BottomRight[$sideslot][1], $King, $Queen) If _Sleep(1000) Then Return dropCC($BottomRight[$sideslot][0], $BottomRight[$sideslot][
or just do If _sleep(Random(50,100)) Then Return
^this. don't sleep. ever.
As of 5.5.1.1, the bot deploy troops along the outer most edges, which isn't really human-like. I'm not sure but i think there's no mention about any development regarding this aspect of the bot. So I'd like to suggest some simple idea. Note: I have only used Barch in my whole Co