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Video Game Reverse Engineering

🎞️ compile or not to compile

Started by games4me · Feb 24, 2015

8 replies155,115 views
Feb 24, 2015#1

When i have the Bot in a folder ..right clicking gives me an option to compile ...when do i need to use it

Do i run the coc bot file without compiling or with ...
Also are auto walls going to be implemented

Ty.

Feb 24, 2015#2

When i have the Bot in a folder ..right clicking gives me an option to compile ...when do i need to use it

Do i run the coc bot file without compiling or with ...
Also are auto walls going to be implemented

Ty.

You don't have to compile. I don't. There is a guide somewhere floating around about how to compile if you choose to, however.

Feb 24, 2015#3

Ty

Ty

Feb 25, 2015#4

When i have the Bot in a folder ..right clicking gives me an option to compile ...when do i need to use it

Do i run the coc bot file without compiling or with ...
Also are auto walls going to be implemented

Ty.

You don't need to compile it to run for yourself ;D

Feb 25, 2015#5

im also not using a compiled version for the reason that i can adjust how fast the troops deployment will be, how long the bk or aq activate their power etc easy edit on the fly

Feb 25, 2015#7

Could someone please complie this file for me ? I cant complie because of "Unterminated string" error like in this thread https://the.bytecode.club/showthread.php?tid=623&page=2

https://www.dropbox.com/s/t1xdli5s1suhrao/COC-Bot-5.5.1.1-modded%20-%20Copy.rar?dl=0
Please help me to complice it to exe , It took me many days to find a solution but I still failed

Right click and use Run (x64) instead of compile.

Feb 25, 2015#8

Tx all

Feb 25, 2015#9

Which and where do you edit to adjust troop deployment speed?

Thank you!.

im also not using a compiled version for the reason that i can adjust how fast the troops deployment will be, how long the bk or aq activate their power etc easy edit on the fly

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