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Video Game Reverse Engineering

💡 [Suggestion] Attack When Camp is x% Full and End Battle Every 10 Skipped Searches

Started by Homunculistic · Feb 25, 2015

1 replies36,468 views
Feb 25, 2015#1

To allow for faster attacking, I've seen several users suggest adding a feature that starts the attack search sequence when an army camp is x% full. The downside to this is once you've clicked "Attack" any newly created units won't be included until you go back to your home screen.

If the "Attack when camps x% full" feature is implemented, a possible solution could be to also build a mechanism to automatically hit "End" after 10 skipped searches, then hit Attack again and resume the attack sequence appropriately remembering the # of skipped searches for adjusting search parameters.

This will allow any newly created troops to be included in the attack once it does occur and it would only have a negligible impact to the search time.

Feb 25, 2015#2

sometimes after 100 searches u already have 150 troops or so waiting, so exiting every 10 search is bad

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