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Bytecode Viewer

2.0 Released

Started by Konloch · Nov 6, 2014

5 replies157,436 views
Nov 7, 2014#2

Do you plan on adding bytecode editing functionality, or do you not want to go int that direction?
I really like the way this is set up, the L# blocks are pretty nice, a lot nicer than (C )JBE's line numbers.

Nov 7, 2014#3

damn, you're pumping out releases faster than apple make new iphones

Nov 7, 2014#4

Do you plan on adding bytecode editing functionality, or do you not want to go int that direction?
I really like the way this is set up, the L# blocks are pretty nice, a lot nicer than (C)JBE's line numbers.

^_^
https://github.com/TheBiblMan/CFIDE

Nov 7, 2014#5

Do you plan on adding bytecode editing functionality, or do you not want to go int that direction?
I really like the way this is set up, the L# blocks are pretty nice, a lot nicer than (C)JBE's line numbers.

Nah, Bibl's got that covered with CFIDE. I just wanted to design a tool that could view bytecode/help the user debug as much as possible, I was going to work on an editor after this, but chances are I won't now that CFIDE is working.

Keep in mind, you can run a plugin that can edit the Bytecode, then from there you can save it using the saving option inside of BCV, but straight up writing Bytecode isn't supported)

Nov 7, 2014#6

^_^
https://github.com/TheBiblMan/CFIDE

Yeah, I checked it out, but wasn't sure if it's what I wanted.
I'll give it a go now.

Nah, Bibl's got that covered with CFIDE. I just wanted to design a tool that could view bytecode/help the user debug as much as possible, I was going to work on an editor after this, but chances are I won't now that CFIDE is working.

Keep in mind, you can run a plugin that can edit the Bytecode, then from there you can save it using the saving option inside of BCV, but straight up writing Bytecode isn't supported)

Okay, I'll keep this in mind.
I was looking at OW2 ASM a bit and the Jasminifier seemed pretty cool.

Got something to add?

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