@Antidote
That code you posted is already updated.
@bushido-21
Yes any versions of 5.3 and even 5.4 will work.
@Cocsi
Yes, higher tolerance means higher chance of getting a hit as well as false positives.
@Kaz
Nice! Did you use v5.4?
@Everyone
I forgot to mention that I included Lv12 collectors having the 1/3 fill (e12f7). It is actually messing the matching of collectors Lv10 and 11 both for SET B and C. You may manually disable those simply by putting any string beside the filepath in the code.
ex:
$E[0][8] = @ScriptDir&"\images\ELIX1\E12F7.bmpx"; <-----"x"
I forgot about that collector when I kept on attacking 1/3 fill ones thus I decreased tolerance to around 50. I got shocked when I skipped a 700K each resource deadbase! Careful with tolerance.. It popped to my head that I need to replace Lv12 collectors but then again I thought of the Lv12 1/3 fill messing around Lv10&11 that made me drop tolerance and thus made me skip the loot of a lifetime for th9.


