Any chance it could do like lazypressing with dropping troops like going up and down instead of one place?π. hope you know what i mean
Video Game Reverse Engineering
Dropping troops
Started by Coldpaw Β· Jan 5, 2015
i got no idea what you mean but basically everything is possible π
hmm not sure how to explain itπ
He means like this:
https://www.youtube.com/watch?feature=player_detailpage&v=lTN2rexOnSo#t=46
This is doable, but a little too much work for a feature that doesn't add functionality. Probably will be worked on once every kink is worked out.
Cryzies
ah okieπ
@Coldpaw That is actually very easy to implement, it's not really dragging the mouse though. It is just clicking one at a time with a certain speed in that area and can easily be achieved. I will later improve the attack algorithm to make it easier to make one and actually make custom ones by yourself even if you do not know how to code.
π
This is essentially useful to avoid possible detection. an experienced player drops troops using 2 fingers swiping motion (for barchers). just my 2 cents π
This is actually quite simple to do. I modified attack function to resemble what you say (if you want to look more naturally random factor can be added to coord as well)
sample code:
Local $numBarbPerWave = Ceiling($atkTroops[$Barb][1] / 2)
Local $numArchPerWave = Ceiling($atkTroops[$Arch][1] / 2)
Switch $deploySettings
Case 0 ;Two sides ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SetLog("~Attacking in two sides...")
If _Sleep(1000) Or $RunState = False Then ExitLoop
;Local $numBarbPerSpot = Ceiling((($atkTroops[$Barb][1] / 2) / 5) / 2)
;Local $numArchPerSpot = Ceiling((($atkTroops[$Arch][1] / 2) / 5) / 2)
SetLog("Dropping first wave of Barbarians")
;Drop first round of Barbarians
Click(68 + (72 * $Barb), 595) ;Select Troop
If _Sleep(100) Or $RunState = False Then ExitLoop (2)
$i = 0
While 1
For $a = 0 To 4
If $i = $numBarbPerWave Or Not $RunState Then ExitLoop(2)
Click($TopLeft[$a][0], $TopLeft[$a][1])
Sleep(Random(150, 200))
$i += 1
Next
For $a = 0 To 4
If $i = $numBarbPerWave Or Not $RunState Then ExitLoop(2)
Click($TopRight[$a][0], $TopRight[$a][1])
Sleep(Random(150, 200))
$i += 1
Next
For $a = 3 To 0 Step -1
If $i = $numBarbPerWave Or Not $RunState Then ExitLoop(2)
Click($TopRight[$a][0], $TopRight[$a][1])
Sleep(Random(150, 200))
$i += 1
Next
For $a = 4 To 1 Step -1
If $i = $numBarbPerWave Or Not $RunState Then ExitLoop(2)
Click($TopLeft[$a][0], $TopLeft[$a][1])
Sleep(Random(150, 200))
$i += 1
Next
Antidote wrote:
This is actually quite simple to do. I modified attack function to resemble what you say (if you want to look more naturally random factor can be added to coord as well)
sample code:
Thx, but did not work got error when it found base matching my settings will post the error code here in some mins
Got something to add?
Join the conversationLog in to post a reply.