Hi all,
Wanted to post this in Announcements but I don't have access to, so I'll post it here. Gives us a chance to look at it too.
Features:
- Tolerance (for zombie detection) now adjustable in GUI
- Using AtoZ images for zombie search, Set B with Tolerance 65 with best results
- Added Threshold feature, will still attack a base even if it isn't zombie after X searches for a specified resource amount, adjustable in GUI
- Can now locate collectors now
- Can now collect with the collector locations
- Now detect resource change (gold, elixir and dark elixir) instead of just gold
edit: Uploaded new version with following fixes, ty so much for trying this version out and reporting any bugs!
- Including constants for UBound in case it is unable to find this automatically
- Clicks elsewhere when collecting to ensure it clicks properly on the next collector
edit2: After seeing the results from users, I just want to leave a warning that it seems not to be the most stable of the builds. If you want a stable build, I recommend 5.3.4. But if you want something with features that is built upon it, try this one. I am working on the bug fixes and will be releasing it as soon as I can.
edit3: Fixed the locate barracks and locate collectors and possibly other positioning issues. You can now download it, under zip: 2015-01-06_COC Bot v5.3.5.zip (the one in attachment is out of date now), do not use it. I am going to contact @konloch to be able to add/edit attachments in the Announcement forum.
edit4: 2015-01-06b_COC Bot v5.3.5.zip now. I took the suggestion to change the name of the title but I am still not sure why this is happening, it might see another Window with the name which is why it caused it in the first place. Please let me know if you still get this error with this version.
edit5: 2015-01-07_COC Bot v5.3.5.zip
Reverted back to 5.3.4 by removing all of the 5.4 functions for the time being until sort out the whole memory leak issue. Added the reduced CPU fix that was suggested.
Also changed some of the timings. Such as collect() will happen after 5 trainings to avoid collecting for no reason. Next release will include the stop/start as a workaround for the hang issue.
edit6: Fixed quick bug, thanks SolidRain!
Happy botting 🙂
Kaz