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Video Game Reverse Engineering

Calling out to developers

Started by Antidote · Jan 7, 2015

16 replies246,255 views
Jan 13, 2015#12

Updated to do list with more things to fix .. kept at top

Jan 17, 2015#13

I would love to contribute too, and I approve GitHub!

Jan 24, 2015#14

I think it's a great idea, I'll have to dust off my skype account. 🙂 I'll PM it to you.

I've been organizing our git repo but I haven't finished yet (with 5.3.5) by bridging 5.3.4 and 5.4 together. We will use it as our reference / master branch. And then every developer can clone it and work on their own branch and features.

As for the user base, they can use any of the in-development branches or use the master branch as the stable release.

I approve using github too. That's best way to collaborate.

Jan 30, 2015#15

Are you using Github? I cant seem to find it anywhere, or is it dev only?

Jan 30, 2015#16

Doh, found it... love the way you guys split it up!

Jan 31, 2015#17

I just take a look to the new bot... 65 files with almost 1 file by function will be unmaintainable I think.. 5-10 files is a max for me.
I tested the new attack algorithm and it seems to be really too slow to be efficient (without being more 'human like' then...)

I just started to try to make some optimisation (attack distance, collectors selection, corner building detection) but no chance that I try to use this new file split lol. I'll continue my work on 5.4.2.2 and post function somewhere :-)

Cya

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