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Video Game Reverse Engineering

How can i Fix this, Please any DEV can help?

Started by ghupshup · Feb 22, 2015

8 replies137,521 views
Feb 22, 2015#1

My bot is skipping bases like these.
My settings = dead bases
loot = 100k gold or 100k elixir
My bot is not considering bases like these = dead bases.
Can any1 help me plz.
This is Before Image

This is After Image

Thanks alot

Feb 22, 2015#2

it is working fine that base had less loot ...the bot does not consider lvl 12 1/3 filled collector as dead base sometimes these 1/3 filled collectors have 50-80 k loot and you waste your attack for only 50-80 k loot ...

Feb 22, 2015#3

Thanks Khalid for reply.
Somewhere in forums i have read that u can change the percentage on lvl 12 collectors in bot settings.
I cant find that info anymore. searched many times + read alot of posts again.
On weekends its very hard to find good loot, so 80k is good enough for 28k army 🙂

Feb 22, 2015#4

what is your th lvl?

Feb 22, 2015#5

Town Hall LvL = 9

Feb 22, 2015#6

thats is why devs remove to detect these bases i have many snapshots like these

Feb 22, 2015#7

now it detect these type of lvl 12 collectors bases or full collectors

Feb 22, 2015#8

Thats why DEV, always need to check DE DRILL Level and % it is filled, for gold and elixir amount.
4 Storages at Th9 and TH10 are misleading, i get your point.
I checked in bot files, i think DEV are comparing elixir Collectors pics with percentages.
I juz started googling about autoit, prolly gonna get better soon.

Feb 23, 2015#9

Thats why DEV, always need to check DE DRILL Level and % it is filled, for gold and elixir amount.
4 Storages at Th9 and TH10 are misleading, i get your point.
I checked in bot files, i think DEV are comparing elixir Collectors pics with percentages.
I juz started googling about autoit, prolly gonna get better soon.

so what do you need to change? I find that sometimes it skips full bases.

Did you figure out where the settings are to enable lvl 12 collector detections?

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