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Greyman

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Recent posts

🖼️ Enhanced bot using memory reads

> After a week, no one has responded )-: > > How do I find the base pointers (Buildings Array, Traps Array, TH Base) ? > > And how can I use these numbers? > public enum ClashBuildingType > { > ArmyCamp = 1000000, > TownHall = 1000001, > ElixirCollector = 1000002, > .. > > Thanks

Mar 3, 2015

🖼️ Enhanced bot using memory reads

> **Snarg wrote:** > > > **Droid wrote:** > > > > This was said on the LazyPressing Forum by the developers. Also people with xMod are banned quite often. I noticed with xMod it installs plugins into your Clash folder (seen using iFile) it could be quite possible for supercell to

Feb 18, 2015

🖼️ Enhanced bot using memory reads

> Intriguing. How did you do that? > > -Sam It's your basic zoomhack - I patched the code that checks for max zoom out level, so that you can zoom out infinitely far.

Feb 18, 2015

🖼️ Enhanced bot using memory reads

So I got annoyed with the bot not being able to click around the entire base without scrolling, even when fully zoomed out. Start playing around and came up with this. Not recommended if you want to avoid a ban, but very useful in wars 😛 ![](<http://greyman.org/CoC7.png>)

Feb 12, 2015

🖼️ Enhanced bot using memory reads

> Supercell can tell if you are using memory reads. This is of course if you're reported. Hi Droid, that's very interesting. I'm curious though, do you have any evidence to support what you're saying?

Feb 12, 2015

🖼️ Enhanced bot using memory reads

> Hello, > > I am trying to track down the memory values so that I can implement them into the autoit bot. I have found the addresses by using Cheat Engine and unrooted BlueStacks, but I can't seem to find the pointers. > > ![](<http://i46.photobucket.com/albums/f120/123SamIam321

Feb 11, 2015

🖼️ Enhanced bot using memory reads

> hi guys , can i read memory values with use adb shell ? :deadtongue::deadtongue: It wouldn't be straightforward or performant, but it is technically feasible. You'd still have to root the device, but as root you could read /proc/<pid>/mem for the CoC process.

Feb 10, 2015

🖼️ Enhanced bot using memory reads

> wow i've just seen this thread the first time lol. > i was also trying to get mem information with CE in the past but i always had the problem with bluestacks. For a memory-reading bot the server component is a necessary evil, but it isn't a particularly big hurdle to get over.

Feb 10, 2015

🖼️ Enhanced bot using memory reads

When you're looking at on-field troops in memory, or looking for icons on the attack bar.... this also comes in handy: public enum ClashHeroType { BarbarianKing = 28000000, ArcherQueen = 28000001 }

Feb 6, 2015

🖼️ Enhanced bot using memory reads

Another enum to help those who are just starting out with reversing engineering the game memory: public enum ClashSpellType { Lightning = 26000000, Heal = 26000001, Rage = 26000002, Jump = 26000003, Freeze = 26000004 }

Feb 6, 2015

🖼️ Enhanced bot using memory reads

> If we can do it within Windows environment it'll open up lots of possiblities for botting The two best chances for a pure Windows bot are: - SuperCell releasing a PC or (perhaps) a Windows Phone version of CoC - A clientless bot using raw packets between client and server, as p

Jan 24, 2015

🖼️ Enhanced bot using memory reads

> Very interesting. > > Do you have an idea if fights are resolved locally or server-side ? Both. The fight is run locally, but the ultimate arbiter of the outcome is the server, where it's fully simulated based on whatever packets it receives describing the fight - those packets

Jan 24, 2015