Before you head down this route. Please note the UPKEEP of such an approach will be large. SC could change the offsets and someone will have to update the bot all over.
I prefer the bot without using memory offsets.
Started by Greyman · Jan 16, 2015
Before you head down this route. Please note the UPKEEP of such an approach will be large. SC could change the offsets and someone will have to update the bot all over.
I prefer the bot without using memory offsets.
I set up everything Andy - Root - CEserver - connection
I can scan and find my gold, elixer,... values
But addresses change after every start. What is normal. And i have to rescan it always.
How can I use these numbers:
public enum ClashBuildingType
{
ArmyCamp = 1000000,
TownHall = 1000001,
ElixirCollector = 1000002,
..
public enum ClashTroopType
{
Barbarian = 4000000,
Archer = 4000001,
Goblin = 4000002,
....
@Greyman http://www.greyman.org/CoC5.png Where can we view the source code? (Github?)
Thanks
...
I have not used CE Server, so I don't know exactly how it would work but until you find the pointers the memory values will be of no use to you.
How can I use these numbers:
public enum ClashBuildingType
{
ArmyCamp = 1000000,
TownHall = 1000001,
ElixirCollector = 1000002,
..
public enum ClashTroopType
{
Barbarian = 4000000,
Archer = 4000001,
Goblin = 4000002,
....@Greyman http://www.greyman.org/CoC5.png Where can we view the source code? (Github?)
Thanks
I would like to have the code too.
After a week, no one has responded )-:
How do I find the base pointers (Buildings Array, Traps Array, TH Base) ?
And how can I use these numbers?
public enum ClashBuildingType
{
ArmyCamp = 1000000,
TownHall = 1000001,
ElixirCollector = 1000002,
..
Thanks
After a week, no one has responded )-:
How do I find the base pointers (Buildings Array, Traps Array, TH Base) ?
And how can I use these numbers?
public enum ClashBuildingType
{
ArmyCamp = 1000000,
TownHall = 1000001,
ElixirCollector = 1000002,
..
Unfortunately, releasing the code publicly has the potential for the game company to analyze it and come up with ways to defeat how it works. I'll continue to help people who put in the effort and get in touch, as several could attest to, but the code itself stays closed for now.
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