> After a week, no one has responded )-: > > How do I find the base pointers (Buildings Array, Traps Array, TH Base) ? > > And how can I use these numbers? > public enum ClashBuildingType > { > ArmyCamp = 1000000, > TownHall = 1000001, > ElixirCollector = 1000002, > .. > > Thanks
Mar 3, 2015> **Snarg wrote:** > > > **Droid wrote:** > > > > This was said on the LazyPressing Forum by the developers. Also people with xMod are banned quite often. I noticed with xMod it installs plugins into your Clash folder (seen using iFile) it could be quite possible for supercell to
Feb 18, 2015> Intriguing. How did you do that? > > -Sam It's your basic zoomhack - I patched the code that checks for max zoom out level, so that you can zoom out infinitely far.
Feb 18, 2015So I got annoyed with the bot not being able to click around the entire base without scrolling, even when fully zoomed out. Start playing around and came up with this. Not recommended if you want to avoid a ban, but very useful in wars 😛 
Feb 12, 2015> Supercell can tell if you are using memory reads. This is of course if you're reported. Hi Droid, that's very interesting. I'm curious though, do you have any evidence to support what you're saying?
Feb 12, 2015> Hello, > > I am trying to track down the memory values so that I can implement them into the autoit bot. I have found the addresses by using Cheat Engine and unrooted BlueStacks, but I can't seem to find the pointers. > >  a Windows Phone version of CoC - A clientless bot using raw packets between client and server, as p
Jan 24, 2015> Very interesting. > > Do you have an idea if fights are resolved locally or server-side ? Both. The fight is run locally, but the ultimate arbiter of the outcome is the server, where it's fully simulated based on whatever packets it receives describing the fight - those packets
Jan 24, 2015