> **Kingchen wrote:** > > > **Kaz wrote:** > > > > @Kingchen This is so weird!! Yup, it is in fact AutoItConstants.au3. And it is in fact in /include folder? > > > > It's even weirder that replacing it to 1 has the same error. Can you post that error? > > > > OK, it was supposed
Jan 6, 2015@Kingchen This is so weird!! Yup, it is in fact AutoItConstants.au3. And it is in fact in /include folder? It's even weirder that replacing it to 1 has the same error. Can you post that error? OK, it was supposed to be good code, but if it doesn't work, replace all instances of U
Jan 6, 2015@Antitode It was the very first time I have ever seen it happen outside of searching for bases to attack, so it might be related to the new checkMainScreen() that I am using or it is a sign that something I changed in training troops has incorporated the hang issue there too now.
Jan 6, 2015Hi Sakoshi, Thanks for your suggestion, this is similar to one that already suggested here: https://the.bytecode.club/showthread.php?tid=244
Jan 6, 2015Hi cryzies, Sorry for having missed this! I'll try out yours too and we can decide which one to use. Kaz
Jan 6, 2015@k3iroll I had this issue before but it's because I didn't realize I had to click on "Continue" first before clicking on the barracks. Is this what's happening to you? @pinay26 It waits 30 seconds instead now. I noticed sometimes that the troops need just a bit more time to hit t
Jan 6, 2015> I have already coded it lol but as your working on it I'll use it for my personal bot 🙂. Feel free to share your code snippet!
Jan 6, 2015Hi all, Thank you for trying out this version! I have uploaded a new version with the fixes mentioned below in the first post. @DarKForce Have you tried other versions of the bot? I need more information here. Have you located barracks? What's the resolution of your bluestacks? @
Jan 6, 2015Hi all, Wanted to post this in Announcements but I don't have access to, so I'll post it here. Gives us a chance to look at it too. Features: - Tolerance (for zombie detection) now adjustable in GUI - Using AtoZ images for zombie search, Set B with Tolerance 65 with best results
Jan 6, 2015Nice, Antitode! I'll look into testing this!
Jan 6, 2015Have you tweaked the $tolerance value? AtoZ posted many different sets of images to use with their respective tolerance values. I think for 5.3.4(exp), it is using Set B which AtoZ suggested to use 65 as the tolerance value.
Jan 5, 2015> Guy's I have a much more efficient way of training troops as apposed to locating all 4 barracks. Why don't we make it so that the bot only has to locate 1 of the barracks and then relies on the arrow image to move along to the next barracks. > It would improve both speed and re
Jan 5, 2015