Clash of Clans Bot Discussion/Chatroom
Great idea! Just logged in. 🙂
Great idea! Just logged in. 🙂
@AtoZ I decided to let it run with Set B last night with tolerance 65. So pretty good matches with zombies but it still has the hang bug. Still unsure if it has to do with the imagesearch or something else. But I think I am getting somewhere with it. I'll report when I go home to
> @Antidote, cool will try it. 🙂 > > Just asking, are these fixes are also included in the released files? Once the fix is done, we will be sure to release it.
> So for now we are sure that the event is triggered during the 5 minutes count down. I've tried to optimized the processs, including > - close BS process and restart (failsafe but takes 3 minutes on average to get to main screen) > - click home button on BS, wait 30 seconds, rel
Hey guys, I've been debugging this issue for a couple of days now and following every single fix that has been posted and suggested along with many of my own fixes (that failed) and I still have the issue but this is the behavior I have seen (using 5.3.4 with SetB experimental):
Ran SetA for a couple of hours now with tolerance 90. It seems that every single base it matches thinks it has zombies which is usually not the case. I'll test some more and I'll attach all the screenshots and logs it has been through. Will test next set soon. Thanks! edit: Oh an
> I left the bot on from 10:30pm EST until I woke up. It was still running at 1:00 am, but when I woke up I got a message from Bluestacks saying it failed to restart. > > I was attacked at ~1:30am so I guess that's when I failed to restart. It might have been from the 8 hour mess
> @Kaz if you and others wanna to try it: http://s000.tinyupload.com/?file_id=04799120701367542612 > I solve that problems on script with little change... > Work's fine for me on my PC(Fast CPU) and notebook(Slow CPU) 🙂 > He dont restart if dont find next button, just go back for
> anyone can explain what exactly random factor function?? It has to do with all the sleeps in the script. So whenever there is a pause or wait, even between clicks, it is a fixed wait period. Random factor essentially adds some randomness to it so it looks more human like and if
> **Cocsi wrote:** > > > **zealous wrote:** > > > > its spamming between the barracks super quickly and doing nothing else > > > >  > > > > I also had this problem when I changed/tried to change the Random factor. > > Just delete your conf
> Made some bug fixes and fixed the checkMainScreen function. > > Pre-Alpha v005.2 Update Log (GkevinOD): > - Added Kaz's functions > - Fixed checkMainScreen function > - Added Two and Three sides attack in Barch Algorithm > - Increased speed in troop drop for more productivity >
> **Squrl wrote:** > > > **Kaz wrote:** > > > > Hey all, > > I was waiting for GKevinOD's release before I started working on it. > > I've added a few things: > > Pre-Alpha v005_1 Update Log (Kaz): > > - Able to save position of GUI window > > - Added Random Factor to be able to