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Revial

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Recent posts

5.5.1 bot error ( Variable Used without being decalred.)

> **kautot090 wrote:** > > How can i fix this problem? > ![](<http://s21.postimg.org/4vog149hf/error.jpg>) [Image source](<http://postimg.org/image/4vog149hf/>) Had a similar error. Delete the extracted files, including the config file, and extract again, run, setup and see if it

Feb 7, 2015

Non Snowy - Any issue?

Running fine with attack all (expected). Haven't been hitting many dead bases with 70% but I did swap images a few days ago and not hitting much before snow removal.

Jan 23, 2015

Source link?

I don't think the DLLs were ever release (unless I missed it).

Jan 21, 2015

v 5.4.2.2.2

Working well here. Logging detail and clean up is much appreciated.

Jan 21, 2015

v 5.4.2.2

Working well on Windows 8.1 laptop. Not running so well on a Windows 2012 R2 but older hardware. I catch it restarting Clash but and see the same issue of not zooming out. Not sure for the Clash restart but it suggests the OS and hardware might be a big issue for many. Note that

Jan 13, 2015

v 5.4.2.2

> **SolidRain wrote:** > > > **M Khalid wrote:** > > > > and also after using v5.4.2 i tried your v5.4.2.2 it is not opening it is saying ''bot is already running'' while other version of bot are still running .....thnx and nice bot v5.4.2 > > > > This is probably because the tit

Jan 11, 2015

Coc bot using mitm.

madaliling that would change the coding to C style and no longer be autoit scripts. What I meant was how does one accomplish the MITM that THS has shared. MITM requires either a hook into the network stack under BlueStacks or into the OS Network stack (or physical network). What

Jan 11, 2015

Coc bot using mitm.

LOl... @THS - for a MITM here how would one implement for simple install/copy and use? Would this be something actively debugging BlueStacks and allowing the script to call it for current data?

Jan 10, 2015

Coc bot using mitm.

You sir have my attention using MITM. This is more advanced and more precise than image recognition. This is where the code can be used to do advanced deadbase checks and decision making.

Jan 10, 2015

v 5.4.1

Loving the idle time and the hide functionality (avoided hide until the bugs may have been worked out). Running it in hide overnight and will report back. @blind - its a function in the code that deals with finding idle bases with full elixir collectors.

Jan 8, 2015

BUG - Screen/Video colour depth variations?

Anyone able to confirm my thinking that the colour depth used on a system will greatly affect pixel searching and dead base images? Assuming you have a newer system then your running Windows at a colour depth of 32-bit. Older systems may be using 16-bit or 24-bit. Both of these a

Jan 7, 2015

v5.4.0 (development)

A mouse click and drag also works for this. since the troops are likely to be released near the edges even a single mouse drag releases quite a few troops. Troops remaining can easily be tallied. If the idea is to stick with the drop count per wave then release according to top-l

Jan 7, 2015