how are dead bases recognised
oh ok now i get it. thanks for your answer and good job to all developers
oh ok now i get it. thanks for your answer and good job to all developers
thats really helpful answer, if i knew how to do it myself dont you think i would do it?? its help section go troll elsewhere
hi, i ve seached over the forum but couldnt get the answer. a lot of dead bases are being skipped i d say around 70 80% of them. how are db recognised by the bot? full collectors dont seem to be the only criteria since its skips a lot with full collectors so what are the others c
5.4.5.2.2 is really bad 2 line of barbs below then 2 line of barbs above then arch below etc etc.. so slowly by the time the archers went in no more barbs survived then next all archers died before scd wave lol
+1 would be much much better
Hi, I changed the values but the attack is exactly the same as before any idea why ?
why it forces me to rearm my traps i dont want to rearm them
How the bot determines which bases are deadbase or not ? Sometimes it skips inactives ( full collectors) n sometimes get false positive. Most of the time works ok though. From my observation if there are upgrading collectors it can skips the base evn if dead and if there is on fu
Pm clan name also please
alr did that and dead base search is not working. and my question is what "Change the Include at the Top of your Script to the one belonging to your System" means?
sorry im very noob abt all this but i cant make the deadbase search to work. what does that mean: 1. Change the Include at the Top of your Script to the one belonging to your System #AutoIt3Wrapper_UseX64=Y --> If you use Windows 64 Bit #AutoIt3Wrapper_UseX64=N --> If you use Win
For me it doesnt work at all, keep skipping inactives saying there r not.