When i move the BS to hide it, the bot cant locate the main Screen.
Video Game Reverse Engineering
🧱 5.4.2.5.2 - Better Troops Deployment (LF Style), Fixed Train Troops
Started by safar46 · Jan 25, 2015
New update, another device function not available now, because its buggy
@trantony are you enable Aero theme?? if not, it is the problem for background mode
@ safar46 The bot just run when i disable aero theme or stick Disable desktop composition on the HD-Frontend.exe if no he will say Waiting for Main Screen...and nothing happen.
When i use Window 7 Basic theme, every thing it's work perfec... Just Background mode not work for me .
@safar46 sir about the troop drops when attacking..how can i get the old one pattern its kinda more effective as for me..but this is the most fantistic update with all the features added..thanks in advance
@safar46 dude every revesion you apply on this bot was amazing i test this bot for about 12 ~ 14 hours have no issue even background deadbase th outside all of the feature was working fine i got 10m gold 9m elixer 40k dark and im back to crystal league again... thanks for all your hard work on this bot... 🙂
Question regarding the setting, do you set your trophy high when enable the attack base outside? Attacking outside base will put my trophy high that why. Or do you prefer to set a low trophy, dead base search and uncheck atk outside base? Thank for those who will answer. 🙂
@safar46 another great release ..
Two littles issues .
1- Func LocateCollectors()  -> if you don´t have config.ini that func enter in loop and don´t save , just remove "while 1" and it´s Ok
 Func LocateCollectors()
SetLog("Locating Collectors...")
Local $MsgBox
While 1
For $i = 0 To 16
2 - PrepareAttack() or DropCC-> don´t work for me  , this photo it´s from previous version but i have the same error today with last version. Don´t detect the Clan Castle , but try to deploy but nothing .... in IdentifyTroopKind() i think it´s everthing ok ....

------------------------
  BLUESTACKS
------------------------
Version: 0.9.4.4078
BlueStacks is open and not minimized
Resolution: 860, 720
------------------------
  AUTOIT
------------------------
Version: 3.3.12.0
Native x64
Au3 Script
------------------------
  SPECS
------------------------
CPU: X64
OS: X64; WIN_81
------------------------
  DESKTOP
------------------------
Aero Enabled
Depth: 32
Resolution: 1080, 1920
Refresh rate: 60
------------------------
LOG file
2015-02-02 01:01:08 : ===============Searching Complete===============
2015-02-02 01:01:09 : Preparing to attack
2015-02-02 01:01:09 : -Barbarians 158
2015-02-02 01:01:09 : -Archers 62
2015-02-02 01:01:10 : -King 1
2015-02-02 01:01:11 : ======Beginning Attack======
2015-02-02 01:01:13 : ~Attacking in all sides...
2015-02-02 01:01:14 : Townhall location (462, 353)
2015-02-02 01:01:14 : Townhall is in Center of Base. Ignore Attacking Townhall
2015-02-02 01:01:14 : Checking remainding unlaunched troops
2015-02-02 01:01:14 : -Barbarians 158
2015-02-02 01:01:14 : -Archers 62
2015-02-02 01:01:14 : -King 1
2015-02-02 01:01:15 : Dropping first wave of 79 Barbarians
2015-02-02 01:01:25 : Dropping first wave of 31 Archers
2015-02-02 01:01:33 : Dropping second wave of 79 Barbarians
2015-02-02 01:01:44 : Dropping second wave of 31 Archers
2015-02-02 01:01:51 : Dropping King
2015-02-02 01:01:54 : Dropping Clan Castle
2015-02-02 01:01:55 : Dropping left over troops
2015-02-02 01:01:55 : Checking remainding unlaunched troops
2015-02-02 01:01:55 : Checking remainding unlaunched troops
2015-02-02 01:01:56 : Waiting 20 seconds before activating King/Queen
Idea about Barcher attack algorithms
After drop first wave of barbarians (in top left) then we need to drop first wave archers (in same side) and do it again for another. I think this much better than current algorithms 🙂
@safar46 can you make the troops just attacking the outside th? after that the bot make stop itself or end battle?
sorry for my bad english.
How the bot determines which bases are deadbase or not ?
Sometimes it skips inactives ( full collectors) n sometimes get false positive. Most of the time works ok though.
From my observation if there are upgrading collectors it can skips the base evn if dead and if there is on full collector in middle of base n all others empty it can attack it as db.
This discussion is closed.