> I'm having problem with v5.5.1.1 where it took a longer time to find a dead base, compare to v5.5 which only take me around 10 times to find one. Is it me or anyone else having this issue? So as for now I'm still using the v5.5. I have the same issue 🙁 Sometimes it takes 200-30
Feb 10, 2015My settings: Attack dead base - 4 ways Gold or Elixir: 100.000 Troops: Barch Trophy: 2200 Result: 1-2m each/7h
Feb 10, 2015> how to adjust donate time settings? i've noticed that it just checks donates every after attack so that's 20-30mins. I hope it checks request everytime or more often like every 5mins. any solution for this? TIA As code below, donate function always run in order when bot started
Feb 6, 2015No need captcha, just block play COC in Bluestack 🙁
Feb 5, 2015Wowwww!!! New version available, thank you so much!
Feb 3, 2015> My plan: > > Uprade to the max town hall to 10 > > Then upgrade lab > barb + arch level 7 > > I'm now th9 upgrading lab > then barb then arch With my experienced, I think you should stay in th9 and farm to max everything (maybe include wall lv.9 or lv.10) before you upgrade to
Feb 3, 2015> Currently each line is set to 1000 sleep (1sec) before next line out. U can play around with the sleep... > I do 300 for first wave of barb, 200 for first wave of archer, 100 for second wave barb and 50 for second wave archer.. Try play around with the sleep... > > The coding w
Feb 3, 2015Idea about Barcher attack algorithms After drop first wave of barbarians (in top left) then we need to drop first wave archers (in same side) and do it again for another. I think this much better than current algorithms 🙂
Feb 2, 2015