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Video Game Reverse Engineering

🧱 5.4.2.5.2 - Better Troops Deployment (LF Style), Fixed Train Troops

Started by safar46 · Jan 25, 2015

546 replies7,799,713 viewsLocked
Feb 1, 2015#331

SongHyeKyo wrote:

update: i fix it already

Question:

What gold and elixir detected changing means( i forgot the message )

do you mind sharing how you fixed?

about your question, that message is "Gold & Elixir change detected, waiting..."
while attacking, if you're still earning gold/elixir, the bot waits. if not, it ends the match.

Feb 1, 2015#332

areadi wrote:

SongHyeKyo wrote:

Sometimes i got an error
Barrack is unavailable randomly
I try to reloccate it but i got sometimes barrack is unavailable ..
Sometimes .. barrack 1 is unavailable
Sometimes .. barrack 2 is unavailable
Sometimes .. barrack 3 is unavailable
Sometimes .. barrack 4 is unavailable
I try to reconfig manually the barrack but still that got error ..
What is the best position of the barrack? so the bot can detect all my barrack ..
update: i fix it already
Question:
What gold and elixir detected changing means( i forgot the message )

hai, i got same error issue with you about barrack unavaible
can you teach me, how to fix this? thx
btw, good job for @safar46

I recollate it far .. 1 barrack per side of my wall.

Feb 2, 2015#333

@safar46

The only bug I found is that attacking is not finished yet but the bot press the surrender button if I get two stars.

Otherwise, the bot working flawlessly to me... Thanks once again for the great update,

Feb 2, 2015#334

Only thing I found is if u set up barb arch giant wallbreakers for example, it trains them all in the same barrack, 10 giants, 4 wallbreakers and if theres any space left for others before it goes on to the next.. it is great, just a suggestion if u set it up that way it should somehow divide those 10 giants into these 3 or 4 barracks while making troops instead.. the problem is that yhis way it doesnt recognize how many giants it trained and in next attack u end up with 18 giants and 6 wallbreakers or none.. if theres a way, this would be the fix id focus on next when it comed to troops.

Feb 2, 2015#335

mathdarkmoon wrote:

@safar46

The only bug I found is that attacking is not finished yet but the bot press the surrender button if I get two stars.

Otherwise, the bot working flawlessly to me... Thanks once again for the great update,

Is not bug ... bot surrender when no elixir gold detected already or troops kill already all the storage collector or bot got all the gold and elixir.

If you want to get 3 star .. we need an option to delay battle end

Feb 2, 2015#336

SongHyeKyo wrote:

mathdarkmoon wrote:

@safar46

The only bug I found is that attacking is not finished yet but the bot press the surrender button if I get two stars.

Otherwise, the bot working flawlessly to me... Thanks once again for the great update,

Is not bug ... bot surrender when no elixir gold detected already or troops kill already all the storage collector or bot got all the gold and elixir.

If you want to get 3 star .. we need an option to delay battle end

@SongHyeKyo

I see. thanks for the information.

Sorry for my mistake.

Feb 2, 2015#337

SongHyeKyo wrote:

mathdarkmoon wrote:

@safar46

The only bug I found is that attacking is not finished yet but the bot press the surrender button if I get two stars.

Otherwise, the bot working flawlessly to me... Thanks once again for the great update,

Is not bug ... bot surrender when no elixir gold detected already or troops kill already all the storage collector or bot got all the gold and elixir.

If you want to get 3 star .. we need an option to delay battle end

change this line in GoldElixirChange function

While TimerDiff($iBegin) < 30000 

to

While TimerDiff($iBegin) < 60000

or more. it will wait 60 seconds before ending battle instead of 30.

Feb 2, 2015#338

indy wrote:

change this line in GoldElixirChange function

While TimerDiff($iBegin) < 30000

to

While TimerDiff($iBegin) < 60000

or more. it will wait 60 seconds before ending battle instead of 30.

T H A N K Y O U for this tutorial how to delay battle end.

Feb 2, 2015#339

Been testing v5.4.2.4.2 havent had any bugs so far. Good Job @Safar46
Question, Is it possible to detect the location of the collectors while raiding and deploy more troops on the sides of the collectors?

Here is the Pictures from last 6 hrs of running some of its from 5.4.2.4.1 [color=#ff3333]PICTURES[/color]

Feb 2, 2015#340

This version is absolutely amazing. You've done awesome work man and I really appreciate it. Like what has been mentioned before, if there was an option to use spells on the dark elixir storage I don't think I would need anything else.

This discussion is closed.